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#1 Gremio

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Posted 25 May 2013 - 10:53 AM

It's still a bit buggy, and it desperately needs flora/detail tiles, but here's my basic elevation set. Thoughts?

[spoiler=Beach]
30Voa.png
[/spoiler]

[spoiler=Mountain Path]
30W2u.png
[/spoiler]

[spoiler=Sprites]
310V4.png
Fixed Head:
3138r.png
[/spoiler]

[spoiler=Fir Tree(s)]
31ssO.png
[/spoiler]

[spoiler=Wilderness Demo]
31vfg.png
[/spoiler]

[spoiler=Playing With Passes]
31MSn.png

31MU8.png31MUw.png31NaV.png31NvK.png
[/spoiler]

[spoiler=House Demo]
scene.png

31FJw.png

32bOY.png

32cds.png
[/spoiler]

[spoiler=A Village]
32dTA.png
[/spoiler]

 

[spoiler=Caves]

32gGU.png[/spoiler]

 

[spoiler=A Well]

366Wt.png[/spoiler]

 

[spoiler=Campfire]

395S0.png395Vo.png[/spoiler]

 

[spoiler=Creatures]

So here are some creatures I've made today - they're all capable of being randomly generated in physical shape and form.

 

3biYf.png

 

I have one more "size" up to make which is smaller than the dragon, but larger than the others. I then need to expand on the current options for my current largest creatures (Beside the dragon), then of course, to animate and shade them.[/spoiler]


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#2 Dr.House

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Posted 25 May 2013 - 12:36 PM

Is that blue thing, water?

Hurts my eyes...

1e2c4fe581c3b6ed780b576ee4537dfb.png


#3 Antho3000

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Posted 25 May 2013 - 12:43 PM

Water have too much white, i can see the grid in the grass tiles, the cliff on the last pic looks ok
nope

#4 Goose

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Posted 25 May 2013 - 12:43 PM

The only tile that doesn't hurt my eyes is the cliff face (which looks really good, by the way)... They're all too 'busy' and the tiles have high contrast.

DeathTheKid [04:54 pm] : I love you, Syn
✎ Hao [04:54 pm] : I love you Syyyyn

------------------

DrSean [10:45 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:50 am] : WHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kreatyve [10:53 am] : Having fun there?
DrSean [10:58 am] : No, I'm lonely.

------------------

Gwen [11:03 pm] : oh... Syn.... you're gonna get it

Gwen [11:09 pm] : Syn... i was mad at you... but you are slowly gaining points with me!
------------------

Ahri [11:21 pm] : I love you Syn <3

------------------

spike [05:56 pm] : love syn's sig


#5 Kusy

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Posted 25 May 2013 - 12:58 PM

They are incredibly flat my friend. I have no idea how you managed to do it, but somehow you made cliffs look like fences and water like... well I have no idea what. It all desperately needs depth and transition between types of terrain. There should be some other transition between grass/dirt, sand/sea... not just "here's this, and now there's something different"

Posted Image
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H̘̦̬͔̰̺͢͠ͅE͢͞͏̲̳͕͉ ̶̡̨͏̪̮̩̱̟̲̖̱͔̳̤̝̣W̸̸̵̷̯͉̗̻̯͇̫͈͎̠̱͠H̶̶̡̨̺͙̞̩̠̰̗̯̤͎͎̙͇̼̟̟̙͝Ò͙͎̰̗̼͢͡͡ ͞҉̛̰͉̻͚̹̟͉̼̞̦͍͎̬̘̻̩͟ͅW̧͏͔̮̰͍̠͓͈͖͉̟͖̹͙͞A̴̵̜͇͎̠͎̫͖̲͘I̷̴̢̢̼̞̹̗̹̼̟̘̻̦̩ͅT̵̫͎̙̻̤̜͇̻̝͎͍̱͈̣̩̩̖̙͡S̢̖̹͔͓̱͚̹̹̰̟͈͝ ͏̭͓̤͔̫͙͈̰͍͓͙͡ͅB̶̖͇͉̳͔̳̼̲̳̥͔̝͎̬̺͢͡͞ͅE̸͢͏̶̧̳̦̼̥̺H̡͏͜͜҉̟̫͖̱I̢͟҉̨̟̲͚̠͎͍̯̣̖͖̳̲͕͉̟͘N̢̗͉͚͓̞͇͍͟D̨̙͖̙͙̯̲͡͠ͅ ̼̱̹̜̻͇͍̮̞͔͖͕͕̣͔͔̕͢ͅT̶҉̴̢͙̗̜̩͕͕̝̯͍̫̠̹̘̲̩̞ͅͅH̨͖̣͖̖̙̩͔̮̩̪͟͢E̶͇͓̳̣̰͈̺̙̳̟͢ ̧͏͏̴̨̱̟͍̦̦̤̮͚͓̤̯͈̺͙̫̦̗W̴̢̧̭̤̠̻͇̰̖̱̕͢ͅA̶̶͢҉̺̖̯ͅĹ̴̥͈̱̟͇̣͈̭͕͓͙̻̫̰͝Ļ͝҉̭̠͎̠̗͎̘̮͍͔̯̮̟.̧͏̤̳͓̝̝̮̭̹͖ͅ

H̸̪̳̤̥̥̣͇̼͖̻̯̪̹͢͜͠ͅÉ͢͝҉̸̱̪͙̼̥̳ ̷̬͙̼̲̙̻̜̰̤͔̥̹̕C̴̡͕̤͙̤̪̺̣̺͉͔̮̕̕O̧̦͈̠͇̙̰̙͜͝M̸̧͔͔̳͇̗̕͝͠Ȩ̵̸̡̙̩͓͓̭̳͔̖̫͉̣̟͟ͅŞ̶̠̲̤͉


#6 Gremio

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Posted 25 May 2013 - 12:59 PM

Updated;

Which sprite head shape looks best, for side-view? (Facing right)

Posted Image

#7 Kusy

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Posted 25 May 2013 - 01:12 PM

None. They look like retards.

Posted Image
you can also notice the first two have no necks... if you look closely.

H̘̦̬͔̰̺͢͠ͅE͢͞͏̲̳͕͉ ̶̡̨͏̪̮̩̱̟̲̖̱͔̳̤̝̣W̸̸̵̷̯͉̗̻̯͇̫͈͎̠̱͠H̶̶̡̨̺͙̞̩̠̰̗̯̤͎͎̙͇̼̟̟̙͝Ò͙͎̰̗̼͢͡͡ ͞҉̛̰͉̻͚̹̟͉̼̞̦͍͎̬̘̻̩͟ͅW̧͏͔̮̰͍̠͓͈͖͉̟͖̹͙͞A̴̵̜͇͎̠͎̫͖̲͘I̷̴̢̢̼̞̹̗̹̼̟̘̻̦̩ͅT̵̫͎̙̻̤̜͇̻̝͎͍̱͈̣̩̩̖̙͡S̢̖̹͔͓̱͚̹̹̰̟͈͝ ͏̭͓̤͔̫͙͈̰͍͓͙͡ͅB̶̖͇͉̳͔̳̼̲̳̥͔̝͎̬̺͢͡͞ͅE̸͢͏̶̧̳̦̼̥̺H̡͏͜͜҉̟̫͖̱I̢͟҉̨̟̲͚̠͎͍̯̣̖͖̳̲͕͉̟͘N̢̗͉͚͓̞͇͍͟D̨̙͖̙͙̯̲͡͠ͅ ̼̱̹̜̻͇͍̮̞͔͖͕͕̣͔͔̕͢ͅT̶҉̴̢͙̗̜̩͕͕̝̯͍̫̠̹̘̲̩̞ͅͅH̨͖̣͖̖̙̩͔̮̩̪͟͢E̶͇͓̳̣̰͈̺̙̳̟͢ ̧͏͏̴̨̱̟͍̦̦̤̮͚͓̤̯͈̺͙̫̦̗W̴̢̧̭̤̠̻͇̰̖̱̕͢ͅA̶̶͢҉̺̖̯ͅĹ̴̥͈̱̟͇̣͈̭͕͓͙̻̫̰͝Ļ͝҉̭̠͎̠̗͎̘̮͍͔̯̮̟.̧͏̤̳͓̝̝̮̭̹͖ͅ

H̸̪̳̤̥̥̣͇̼͖̻̯̪̹͢͜͠ͅÉ͢͝҉̸̱̪͙̼̥̳ ̷̬͙̼̲̙̻̜̰̤͔̥̹̕C̴̡͕̤͙̤̪̺̣̺͉͔̮̕̕O̧̦͈̠͇̙̰̙͜͝M̸̧͔͔̳͇̗̕͝͠Ȩ̵̸̡̙̩͓͓̭̳͔̖̫͉̣̟͟ͅŞ̶̠̲̤͉


#8 Dr.House

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Posted 25 May 2013 - 01:39 PM

Count that tiny package as a retardation too.

1e2c4fe581c3b6ed780b576ee4537dfb.png


#9 Vortigem

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Posted 25 May 2013 - 01:39 PM

I like where this is going. Looks sharp man.

Development to official Closed Alpha test:|||||||||||||||

Revision: Alpha v011
Posted Image
[spoiler='Vortigem's Blacklist:'] Skaaz (Hired with pay on delivery for 1 x Sprite, 2 x Tiles. Subject stopped responding to emails without sending completed/as is product(s))[/spoiler]

#10 Gremio

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Posted 25 May 2013 - 01:51 PM

Head fixed? :D

Posted Image

#11 Zeno

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Posted 25 May 2013 - 02:15 PM

These look pretty good. I have to agree that the water and ground look a little busy. Sharp highlights look great on tiles you use only a few of, but for a ground-cover it can be a bit much. I'd really like the grass were it not for the bright spot in the center of every tile. It accentuates the fact that they are tiles.

The head looks much better, but I don't know anyone with a flat face. Maybe move a couple pixels over in the centre, or one back near the eye socket?

#12 Kusy

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Posted 25 May 2013 - 02:34 PM

Head fixed?

Yes.

Count that tiny package as a retardation too.

Who are you to judge me?

H̘̦̬͔̰̺͢͠ͅE͢͞͏̲̳͕͉ ̶̡̨͏̪̮̩̱̟̲̖̱͔̳̤̝̣W̸̸̵̷̯͉̗̻̯͇̫͈͎̠̱͠H̶̶̡̨̺͙̞̩̠̰̗̯̤͎͎̙͇̼̟̟̙͝Ò͙͎̰̗̼͢͡͡ ͞҉̛̰͉̻͚̹̟͉̼̞̦͍͎̬̘̻̩͟ͅW̧͏͔̮̰͍̠͓͈͖͉̟͖̹͙͞A̴̵̜͇͎̠͎̫͖̲͘I̷̴̢̢̼̞̹̗̹̼̟̘̻̦̩ͅT̵̫͎̙̻̤̜͇̻̝͎͍̱͈̣̩̩̖̙͡S̢̖̹͔͓̱͚̹̹̰̟͈͝ ͏̭͓̤͔̫͙͈̰͍͓͙͡ͅB̶̖͇͉̳͔̳̼̲̳̥͔̝͎̬̺͢͡͞ͅE̸͢͏̶̧̳̦̼̥̺H̡͏͜͜҉̟̫͖̱I̢͟҉̨̟̲͚̠͎͍̯̣̖͖̳̲͕͉̟͘N̢̗͉͚͓̞͇͍͟D̨̙͖̙͙̯̲͡͠ͅ ̼̱̹̜̻͇͍̮̞͔͖͕͕̣͔͔̕͢ͅT̶҉̴̢͙̗̜̩͕͕̝̯͍̫̠̹̘̲̩̞ͅͅH̨͖̣͖̖̙̩͔̮̩̪͟͢E̶͇͓̳̣̰͈̺̙̳̟͢ ̧͏͏̴̨̱̟͍̦̦̤̮͚͓̤̯͈̺͙̫̦̗W̴̢̧̭̤̠̻͇̰̖̱̕͢ͅA̶̶͢҉̺̖̯ͅĹ̴̥͈̱̟͇̣͈̭͕͓͙̻̫̰͝Ļ͝҉̭̠͎̠̗͎̘̮͍͔̯̮̟.̧͏̤̳͓̝̝̮̭̹͖ͅ

H̸̪̳̤̥̥̣͇̼͖̻̯̪̹͢͜͠ͅÉ͢͝҉̸̱̪͙̼̥̳ ̷̬͙̼̲̙̻̜̰̤͔̥̹̕C̴̡͕̤͙̤̪̺̣̺͉͔̮̕̕O̧̦͈̠͇̙̰̙͜͝M̸̧͔͔̳͇̗̕͝͠Ȩ̵̸̡̙̩͓͓̭̳͔̖̫͉̣̟͟ͅŞ̶̠̲̤͉


#13 Gremio

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Posted 26 May 2013 - 03:02 AM

These look pretty good. I have to agree that the water and ground look a little busy. Sharp highlights look great on tiles you use only a few of, but for a ground-cover it can be a bit much. I'd really like the grass were it not for the bright spot in the center of every tile. It accentuates the fact that they are tiles.

The head looks much better, but I don't know anyone with a flat face. Maybe move a couple pixels over in the centre, or one back near the eye socket?


I can achieve the nose by lightening the outline at the nose position. Putting out an entire pixel or two screws it up. :(

#14 Gremio

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Posted 26 May 2013 - 04:10 AM

Fir trees?

Posted Image

So, I just found the "Terrain Tool" in Tiled...

Posted Image

Calmed down the water reflection;

Posted Image

Some reeds later..

Posted Image

#15 Gremio

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Posted 26 May 2013 - 05:57 AM

Got some blackberry brambles on the scene!

Posted Image

With the following shortlisted;
[spoiler=List of Shrubs]
Posted Image
[/spoiler]

#16 Goose

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Posted 26 May 2013 - 09:41 AM

All of those tiles are so high in contrast it hurts to look at for more than a few seconds. :/
  • ✎ Ark King likes this

DeathTheKid [04:54 pm] : I love you, Syn
✎ Hao [04:54 pm] : I love you Syyyyn

------------------

DrSean [10:45 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:50 am] : WHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kreatyve [10:53 am] : Having fun there?
DrSean [10:58 am] : No, I'm lonely.

------------------

Gwen [11:03 pm] : oh... Syn.... you're gonna get it

Gwen [11:09 pm] : Syn... i was mad at you... but you are slowly gaining points with me!
------------------

Ahri [11:21 pm] : I love you Syn <3

------------------

spike [05:56 pm] : love syn's sig


#17 Gremio

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Posted 26 May 2013 - 10:58 AM

But I was avoiding low-contrast ;-;

Posted Image

Posted Image

#18 Gremio

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Posted 26 May 2013 - 01:58 PM

Playing with Passes...

Posted Image

Posted Image Posted Image Posted Image Posted Image

#19 Goose

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Posted 26 May 2013 - 02:27 PM

The passes look more like vertical climbs rather than cut-throughs. Try a shallower perspective and shading from the back.

DeathTheKid [04:54 pm] : I love you, Syn
✎ Hao [04:54 pm] : I love you Syyyyn

------------------

DrSean [10:45 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : Shaking that *.
DrSean [10:49 am] : I see you Syn.
DrSean [10:49 am] : Shaking that *.
DrSean [10:50 am] : WHOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kreatyve [10:53 am] : Having fun there?
DrSean [10:58 am] : No, I'm lonely.

------------------

Gwen [11:03 pm] : oh... Syn.... you're gonna get it

Gwen [11:09 pm] : Syn... i was mad at you... but you are slowly gaining points with me!
------------------

Ahri [11:21 pm] : I love you Syn <3

------------------

spike [05:56 pm] : love syn's sig


#20 Gremio

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Posted 27 May 2013 - 12:42 AM

The passes look more like vertical climbs rather than cut-throughs. Try a shallower perspective and shading from the back.


How would you suggest I go about doing that? I do see what you mean though;

Posted Image




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