Radiant Story Encrypter
Life Forge [WIP]
Server Error 50003 Fix
Help and Bugs10
Sharing My Music and Sound FX - Over 1200 Tracks
Suggest, give feedback, and discuss things with the community to help make Eclipse Origins a better place for everyone.
@coyote Forums switched over, as requested!
Thank you @mohenjo-daro , you made the picture a lot clearer to me.
This thread is to tell you what information is needed and helpful when creating a bug report. Saying an error number and nothing else makes finding and fixing bugs very difficult, so I’m making a list of needed and helpful information for you to include to help me help you and fix bugs.
Remember, finding bugs is usually quite difficult: the more information I have, the better chance I have to find the bug.
REQUIRED - This information is needed to help me find a bug, I won’t be able to help much without it:Did you get an error message? If so, what was the message? (Pictures help) Was the error on the client or server? What were you doing leading up to the bug? Can you reproduce the error? (Do you keep getting the bug?) Have you made any source edits? If so, to what?
OPTIONAL - This information is optional to include but can help find the bug:Video of the error The \server\data folder (send it via PM if you don’t want it public)
Hi, I’m having a bug when I talk to a quest NPC.Did you get an error message? Yes, error 9 subscript out of range Was the error on the client or server? Client What were you doing leading up to the bug? I walked over to the quest NPC and pressed Ctrl to talk to it Can you reproduce the error? Yes, it happens every time Have you made any source edits? Yes, to the number of map layers
This report helps me know that there’s most likely an issue with the GUI code for quest NPCs. I know where I should start looking so I can fix the error in 5-10 minutes. Just saying “NPCs are buggy” doesn’t help me find the bug.
29 Andur Engine
@bobby Can you run the dev suite (AndurEngine.exe)? It seems to be a problem that the engine is using files that don’t work on windows 7. Solid will be trying to find a fix for windows 7, until then there isn’t much we can do… :/
4977 Custom Versions
This short tutorial will give you an easy way to kick those AFK members from your game. (Assuming they’ve been gone for a long time, or for whatever reason) anyways lets get to it.
All Server Sided:
Go to modConstants and add:
Public Const INACTIVE_DURATION As Long = 10000 ' This is 10 seconds. (This is how long before kicked for being inactive)
Now go to modTypes and at TempPlayerRec add at the bottom:LastActive As Long
Next look for the sub “HandleData(ByVal index as Long, ByRef Data() As Byte)”
Before CallWindowProc HandleDataSub(MsgType), index, Buffer.ReadBytes(Buffer.Length), 0, 0 put there:TempPlayer(Index).LastActive = GetTickCount
Finally head over to gameloop and look for ' Check for disconnections every half second
right afterIf Tick > tmr500 Then For i = 1 To MAX_PLAYERS
add:If IsPlaying(i) Then ' Check to see if they've been inactive for too long. If Tick - TempPlayer(i).LastActive >INACTIVE_DURATION And TempPlayer(i).LastActive <> 0 Then Call CloseSocket(i) End If
That should be it make sure to test this one is working properly (I may have forgotten something but i think i got everything) let me know if any questions.
168 Eclipse Projects
Please refrain from posting threats on the forums. Crashing servers isn’t taken lightly.
Nice project :D
I finished the language and gui system in the Updater. This let’s you customize controls to look how you want. I’ll be copying this code over to EC when I finish with the updater.
Here’s the updater’s gui preview, it will be almost identical to EC’s, but EC will have more controls to choose from. https://www.youtube.com/watch?v=-z5NnboW74o&feature=youtu.be
Post requests for resources
engine I’m using is fully complete, is there a way to migrate those features to mine?
2826 Talent Center
9299 Off Topic
Don’t really know what’s up tbh. AE uses that patch for vb6.
It is an expensive hobby. The computer and hard drives i had lying around. The speaker i got from work… Work was getting rid of it.
It was about $100 in wood. probably $100 for the buttons, but they are light up ones so you can get them cheaper. The player 1 and 2 joystick were $50 each i think, but they are programmable. Player 3 and 4 are normal joysticks, and they are like $10 i think. The trackball was $50 i think. I’ve probably spent about $500 or so so far. You could probably do it for less, or build a smaller bar top type cab.
My dad got the street fighter cab from an arcade that was going out of business for like $100 a long time ago.
4642 Show Off
Yeah i know i can simple give the credits to terabin too because we work together, but after this embarrassment and for this humiliation I will remove everything.
One more note: you have to consider that frames inside your png image file are from number 0 to whatever how many frames you will put inside the png file. ;)
Hello, this tutorial allows you to use character or npc with more frames than default (three frame by default: two movements for legs and arms and another one when idle) . Character with more frames can have a more smooth animation.
Check this simple steps:
1- You need Visual Basic 6 installed on your computer.
2- before all you have to know that the file “Config” in “data files” folder has an option called “PframeR” which is the reset and starting value of your frame set. Normally it is better to leave this value as it is (=1). To check the correct order of your character’s frames you need to open the folder named “characters” inside “graphics” folder, and choose one set there, to working on. Try with a software which works on images (like photoshop) to add another one frame for each character movement.
3- Open in Visual Basic 6 the file “client.vbp” and search the module named “modGameLogic”.
4- Search inside this module the declaration “ProcessMovement”.
5- Replace one piece of code with the following, starting from the comment written in green to the other comment written in green:' Check if completed walking over to the next tile If TempPlayer(Index).Moving > 0 Then If GetPlayerDir(Index) = DIR_RIGHT Or GetPlayerDir(Index) = DIR_DOWN Then If (TempPlayer(Index).xOffset >= 0) And (TempPlayer(Index).yOffset >= 0) Then TempPlayer(Index).Moving = 0 If TempPlayer(Index).Step = 0 Then TempPlayer(Index).Step = 2 ElseIf TempPlayer(Index).Step >= 2 And TempPlayer(Index).Step < 3 Then TempPlayer(Index).Step = TempPlayer(Index).Step + 1 Else TempPlayer(Index).Step = 0 End If End If Else If (TempPlayer(Index).xOffset <= 0) And (TempPlayer(Index).yOffset <= 0) Then TempPlayer(Index).Moving = 0 If TempPlayer(Index).Step = 0 Then TempPlayer(Index).Step = 2 ElseIf TempPlayer(Index).Step >= 2 And TempPlayer(Index).Step < 3 Then TempPlayer(Index).Step = TempPlayer(Index).Step + 1 Else TempPlayer(Index).Step = 0 End If End If End If End If ' Error handler
6- Concentrate your attention in particular on this line of code: “ElseIf TempPlayer(Index).Step >= 2 And TempPlayer(Index).Step < 3 Then”. If you change the number in “TempPlayer(Index).Step < 3” with another one, for exaple 4, you will get four frames showed for your character animation.
7 - Click on “file” in the Visual Basic menu and “Make Andur Online.exe”.
8- That’s it. Enjoy :)
9 - Do the same thing for NPC inside declaration “ProcessNpcMovement”.
This was posted in the past: http://www.aldeiarpg.com/t11223-wing-rm-shield-protecao-para-seus-recursos-e-scripts?tt=1
This isn’t a Brazilian forum, it’s a forum where plagiarism is taken seriously. If he’s your brother, provide proof, otherwise just credit them. We don’t care is you copy the tutorial and post it here crediting the original poster, we do care if you copy someone’s post and don’t credit the original poster.
Edit: Until you provide proof of being one of the creators (you should still credit all creators), the first post will contain the link to the other forum post.