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  • G

    Thanks, but in the tutorial there’s no mention about frames and x and y function. Anyway, I inserted x = 4, y =4 and reset at 1; everything work fine on the Developer Suite, the npc moves and the sprite is correct (I used movement speed at 3), but when I connect with Andur Online client, the npc do not stop is frame movement, also when he stop. I dont undertand why in the developer frames work well and in Andur client happen this mistake. Any solution?

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  • https://www.eclipseorigins.com/topic/86169/eclipse-origins-tutorial-part-3-using-the-map-editor

    also the x and y are the frames for the gfx

    On the map editor on the properties, add 6 skeletons

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  • G

    PS: also, the sprite doesn’t moves

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  • G

    Ok now is visible but sorry I dont undertand what x and y mean about the sprite, now I see 6 skeleton but the npc putted on the map is only one. I wrote x 1 and y 1. Could you please explain what this mean?

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