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A New Engine: Atlas

#1
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Hi everyone,

I'm pleased to announce Atlas, a next-generation 2D MMORPG engine built to enable developers to make some amazing ORPGs. Atlas aims to re-imagine what it means to make multiplayer games by streamlining and simplifying the process of 2D MMORPG development.
Welcome to Atlas!
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The initial release of Atlas will have plenty of features available, including everything you would expect from a modern engine:

  • Seamless, resizable maps
  • Weather and other map effects (day, night)
  • Trading
  • Parties
  • Quests
  • Shops
  • Bank
  • Resources
  • NPCs
  • Items
  • Achievements
  • Standard suite of combat
  • Spells/attacks
  • Crafting
  • Character customization
  • Player housing
  • Friends/enemies list
  • Customizable UI
  • C#-based scripting
Exploring the seamless world!
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Winter is coming?!
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Atlas Studio





Atlas features a powerful set of development tools in the form of Atlas Studio, an integrated collection of development tools that allow you to create maps, place NPCs and other objects, and manage the assets used by your game. Atlas Studio is built with designers in mind, providing a sleek, highly-customizable, and modern UI for managing all of your game content. Everything you need to build your dream online rpg, all in one place!





Map Editor
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Highly customizable, rearrange the UI to your liking
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Integrated UI Editor
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Don't like the default? Redesign it!
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Multi-select to make things easy
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Coming soon.






Atlas is in active development and will be completed in the near future. Want to see features or changes in Atlas? Let me know! Although I'm working on Atlas, I will still continue work on the Eclipse Source Converter so that Eclipse Renewal and other older engines can take advantage of a modern language. The more engines out there, with different sets of features, the better it is for everyone!
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#2
Look nice good job!
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#3
Please make the systems and code layout make more sense lol.
Baannounik shall control all!

Eclipse Engines

Misc.
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#4
This actually looks kinda awesome, gj man.
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#5
Looks nice, is the whole engine in C# or just the scripting?

What kind of dependencies will this engine require?
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#6
Sorry quick question, I assume not but worth asking, can I run this on linux at all?
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#7
Looks decent, looking forward to updates.
Fool I'mma vet you can bet That I can dance underwater and not get wet






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#8
(01-02-2017, 05:42 AM)HookJordan Wrote: Looks nice, is the whole engine in C# or just the scripting?

What kind of dependencies will this engine require?

It's all .NET based. You won't need to install any dependencies, it'll be click and run.

(01-02-2017, 06:16 AM)PhenomenalDev Wrote: Sorry quick question, I assume not but worth asking, can I run this on linux at all?

Cross-platform with Mono, so it'll run on Linux and macOS.
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#9
looking great,.good luck!but this c#,.im still like vb6 Smile
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#10
Looks amazing! Glad to see Eclipse is getting a new engine. Smile
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#11
neat.
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#12
Amazing!
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#13
Damn! But can the games made wit this engine run on mac and Linux?
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#14
(01-03-2017, 06:18 PM)SolidLink Wrote: Damn! But can the games made wit this engine run on mac and Linux?

Yup! It's in the thread Wink
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#15
(01-02-2017, 04:45 PM)Zynato Wrote: Cross-platform with Mono, so it'll run on Linux and macOS.

Awesome I know Big Grin
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#16
Very simple, very niceWink
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Seki the "dual wielding freak"
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#17
So any eta on when this might be available?
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#18
when it's done
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#19
When is it done?
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#20
Will Atlas be open-source? I'd love to play around with it.
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