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  A New Engine: Atlas
Posted by: Zynato - 01-02-2017, 04:00 AM - Forum: News - Replies (57)

[Image: DrVDtI1.png]
Hi everyone,

I'm pleased to announce Atlas, a next-generation 2D MMORPG engine built to enable developers to make some amazing ORPGs. Atlas aims to re-imagine what it means to make multiplayer games by streamlining and simplifying the process of 2D MMORPG development.
Welcome to Atlas!
[Image: 88wgJNz.jpg]


The initial release of Atlas will have plenty of features available, including everything you would expect from a modern engine:

  • Seamless, resizable maps
  • Weather and other map effects (day, night)
  • Trading
  • Parties
  • Quests
  • Shops
  • Bank
  • Resources
  • NPCs
  • Items
  • Achievements
  • Standard suite of combat
  • Spells/attacks
  • Crafting
  • Character customization
  • Player housing
  • Friends/enemies list
  • Customizable UI
  • C#-based scripting
Exploring the seamless world!
[Image: WcQhuj6.jpg]

Winter is coming?!
[Image: lXYiutt.jpg]

Atlas Studio





Atlas features a powerful set of development tools in the form of Atlas Studio, an integrated collection of development tools that allow you to create maps, place NPCs and other objects, and manage the assets used by your game. Atlas Studio is built with designers in mind, providing a sleek, highly-customizable, and modern UI for managing all of your game content. Everything you need to build your dream online rpg, all in one place!





Map Editor
[Image: 3VkEZfE.png]

Highly customizable, rearrange the UI to your liking
[Image: g5Yfsb9.png]

Integrated UI Editor
[Image: y0K4OBY.jpg]

Don't like the default? Redesign it!
[Image: ieBNReF.png]

Multi-select to make things easy
[Image: i09isRI.png]
Coming soon.






Atlas is in active development and will be completed in the near future. Want to see features or changes in Atlas? Let me know! Although I'm working on Atlas, I will still continue work on the Eclipse Source Converter so that Eclipse Renewal and other older engines can take advantage of a modern language. The more engines out there, with different sets of features, the better it is for everyone!

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  Eclipse Exchange has been released
Posted by: Zynato - 12-17-2016, 05:58 AM - Forum: News - Replies (3)

Hi everyone,

The Eclipse Exchange has been released today! For those who are just joining us, the Eclipse Exchange is a new portion of Eclipse that allows you to exchange ideas and resources with other members. Think of it like a marketplace, an asset store - a place where you can share resources with others. We hope that you find it a useful resource while you build your game, and that you can contribute to help others as they build their games.

For the time being, the exchange will run as a private beta. You'll need an invite to be able to register and account and login to access the exchange. If you have not already signed up for the beta, you can still do so by filling out the form at: https://exchange.eclipseorigins.com/Beta. Once filled out, you should be contacted within 78 hours with an invite.

To those who have already signed up: you should have received your invites already. Please check your emails (and spam folder) for the invite. If you can't find it, please PM me.

Over time, we'll be adding new features to this. Lots to come! Please send me any feedback so that I can continue to improve the exchange.

That's all, enjoy!

Access the Exchange here: https://exchange.eclipseorigins.com

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  Hello Eclipse!
Posted by: Zynato - 11-08-2016, 07:44 AM - Forum: News - Replies (8)

Hello!

Thanks for your patience as we finished transferring things over. As you likely already know, ownership of the site has been transferred over to me. However, apart from that, there are no other significant changes. @Link will continue as an Administrator, and the other staff will continue in their respective roles. I'm sure with this transfer you all have plenty of questions, and I'll do my best to answer them. I do want to clarify one thing though: I believe this community has something special, and has accomplish so much. Although I never posted much, I've been around and using Eclipse variants since the Eclipse Evolution days, and has been a big factor of why I got into game development and programming. I would very much like to see the community, the games you develop, and all of you to grow, thrive and prosper, and I'll do whatever I can to help move in that direction.

With that said... in terms of moving forward, I have two goals I want to accomplish in the next 2-3 months:

1) Eclipse Source Converter
2) Eclipse Exchange

Eclipse Source Converter

I would very much like to move away from VB6. It's old, unsupported, and hard to work with. To do this, I've started writing a VB6 -> C#/VB.NET converter (or transpiler) with specific customizations for Eclipse engines. The end goal is to be able to automatically convert any Eclipse Origins-based engine into either C# or VB.NET (it will be your choice). VB6-specific components, like Winsock and DirectX8 will be automatically upgraded/replaced to make the conversion as seamless as possible. One of the big benefits of this type of system is that all existing custom source edits will be automatically upgraded. There are lots of games that depend on those edits, and I'm sure many will benefit from this. Once upgraded, further development work on the games will be drastically simpler and we can start work on cooler features (cross-platform?)

Yes, it's not a new engine, but it's not realistic to promise making a full brand new engine in only a few months. This is largely a step forward in the right direction, and is only the beginning. We'll get there.

This project has already been started on, and will be developed in the open so you can all see progress (and even contribute if you want to!). You can follow along here: https://github.com/Zynato/EclipseSourceConverter

Eclipse Exchange

This one is... in a way, a continuation of some of the ideas that have been presented here before. The Eclipse Exchange (tentative name) will be a companion site to these forums that will allow you to share ideas, games, progress updates, tutorials, recruit members, and even host custom streams. You can think of it as a hybrid between IndieDB, the Unity Asset Store, and some of the existing boards on these forums. I'd like to incorporate some of the ideas that were suggested from the Eclipse Gaming threads, and whatever suggestions you may have for something like this. There's been a lot of great things that have come out of Eclipse over the years, and I'd like to build whatever tools you'll need to continue making some amazing games.

Work on this has already been started. A private beta will be started in mid-December (December 16th, specifically) to test the system, and will be invite-only for a short time. After which, it'll go public. I'll be setting up a registration form in the coming week that you can fill out if you would like to be part of this beta. I'll also be posting development updates about this as the release date approaches.

-----

Those are the "major" changes I'll be working on in the next 2-3 months. I'll also be working with the staff team to reorganize boards as appropriate, review all aspects of the forum, and going through some smaller changes (I've enabled SSL, to start with!).

I'm open to any and all suggestions. If you want to provide feedback on the site (or anything else, really), please post or PM me - I want to do whatever I can to help improve the site for everyone. I hope to better get to know you all, and work with everyone to make this a great place to be Smile

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  Thanks
Posted by: Link - 10-04-2016, 10:24 PM - Forum: News - Replies (3)

Thanks for reaching out @crzyone

Just been waiting to see what the members would do.


- Link

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  Web programmer.
Posted by: Link - 08-04-2016, 08:20 PM - Forum: News - Replies (4)

Looking for a web developer who is very experienced, can make the site from scratch and can do it in a timely matter. I'll supply you with the artistic designs and you just have to implement the programming to. Paying for this. Shoot me a pm.

- Link

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