I’m trying to set an event that is walkthrough enabled when a player’s variable 1 is set to 1, but walkthrough disabled when a player’s variable 1 is set to 0 (I’m trying to make a gate impassable unless the player talks to the NPC (event) sitting next to the gate). I’m a noob at this stuff, so I’m probably doing something wrong. The question is, what am I doing wrong…?
The problem I come tois when I set (what I consider to be) the right details within the event editor and move route, the event block doesn’t let a player walkthrough at all, even if the event is initially checked to be walkthrough enabled.
I’ve attached a picture with the event details below.
If necessary, I can upload a video is this isn’t a clear enough explanation.