Issue with EO Event Creation

I’m trying to set an event that is walkthrough enabled when a player’s variable 1 is set to 1, but walkthrough disabled when a player’s variable 1 is set to 0 (I’m trying to make a gate impassable unless the player talks to the NPC (event) sitting next to the gate). I’m a noob at this stuff, so I’m probably doing something wrong. The question is, what am I doing wrong…?

The problem I come tois when I set (what I consider to be) the right details within the event editor and move route, the event block doesn’t let a player walkthrough at all, even if the event is initially checked to be walkthrough enabled.

I’ve attached a picture with the event details below.

If necessary, I can upload a video is this isn’t a clear enough explanation.

Use the condition group up at the top left under the 1 and make another page, then go to the bottom where it says “Walk through” and check and uncheck it.

Thanks for the help. I’m still quite stuck, though. Here’s what I’ve done:

Page 1: Player variable checked, and variable 1 is set to 0. Walkthrough not enabled.

Page 2: Player variable checked, and variable 2 is set to 1. Walkthrough enabled.

This results in the player being able to walk through the event block at all times. What I want, though, is for the player to be able to walk through the event block whenever the player’s variable is set to 1, and have it be impassable when a player’s variable is set to 0.

I’ve included respective pictures for page one and two.

Thanks for the help thus far!

Try using player switch, player variable sometimes gives you trouble.

Double check Variable #1’s current value to confirm that it is set to 0 and not 1.

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