Alure: The Awakening (Formerly Fantasy LYF) is built with a heavily modified CS:DE engine.
For those of you who remember my name in the history of the mirage source story, howdy . For those who don’t know me I’m Tony “LordPhrozen” Abbate, 29, I work marketing for a computer company, and i like short walks directly to my computer chair. PM me if you’d like more information? i guess? lol
Anyways Alure is a medieval fantasy rpg roguelike tower crawl MMORPG, and has some wicked fun features.
Procedural Equipment - All Equipment is randomly generated. There are no set equipment items in the database, only rough prototypes.
4-piece Armor - Armor sprites are actually 4 separate sprites, Primary section, secondary section, optional neck piece, and optional cape. All pieces are colored randomly and separately. Each section also has drops for Dye’s to manipulate the colors after it drops.
Customization - Players are fully customizable from hair, to voice, to ears, skin tone, accessories, all with RGB sliders to customize your colors. We sport over 1000 possible hairstyles.( No, I’m not shitting you )
Distance based audio reduction - The farther away you are from the source, the quieter sounds are
Working Fog - Not that this was hard, it was 90% already coded
Instance System - Yeah, I went there. Instanced dungeon maps with loot in instances for each player(not party loot). only one player needs to enter the dungeon, all other party members are warped in.
Threat and Aggro - Each npc has its own threat table, and both payers get warnings when aggro is switched. If you’re in a
Minimap - With party support. Honestly it’s a little laggy with our 100x100 maps, and kind of a dog on the 140x140 town map. thank god it toggles?
Dynamic Stats - Stats do different things for different classes.
NPC Champions - Randomly colored, randomly sized, player-wrecking machines with better loot drop chances
Temp Buffs - Stacking to max stack, Conlifct-Able, buffs / debuffs for players.
Resizeable Client - though noticeable graphics artifacts can be seen when doing so, sorry, that’s the nature of a 2D game written in dx8.
Class Archetypes - Only 3 classes, but the ability to grab skills from each class, allows for true class customization, [Brute], [Acrobat], and the [Scholar].
Equipment Comparison - When mousing over items, it will show you details for both the item, and your current equipment for ease of use.
Blood - Buckets of glorious blood. And I mean buckets. Blood generated scale with the size of the target.
Obscured Translucency - You are stil semi-visible behind objects(this is coded, not mapped)
Visual Weapons - Weapons are now on your back when you’re not fighting
RGB Weapons&Swings - Weapons are now RGB randomized, and melee swings have an animated swoosh(different per direction) and uses the color of your weapon
RGB Icons - Icons now reflect actual Weapon.
No Grief - Players can now walk through each other.
Ground Effects - NPC’s (mainly bosses) can now create “fire on the ground” type entities.
Traps/Ground Effects continual - Continually take damage for standing in bad things
Missing by weap Level - if your weapon is 5 levels below the npc’s level you get a 10% miss chance, if its 10 or more below, its a 35% miss chance.
Spell Personalization - Weapon color now effects spell color, eventually this will be moved to your “spell color personalization” color.
Improved AI - NPCs will no longer get stuck behind obstacles, all npcs havea frustration level, and if an NPC gets too frustrated, it will warp closer to its target. so plaeyrs can not infiantely kite mobs into a corner of obsticles and fight with no danger.
Further Improved AI - NPCs will no longer congregate at the map edges from following players. If players were not partied, they will just respawn themsevles
Further Improved AI 2 - If an NPCs target leaves the map, or dies, it will search the party for other players on the map, and target them, if there are no other party members on the map, it will respawn itself.
Advanced Item Stats - Items can now be found with “advanced effects” on them. Example : “+3% SoulShielding” Soulshielding is a pvp stat, and reduces damages given to you by other players. or “+4 MagicFind” To aid in the finding of higher quality items.
Armor and Weapon Dyes - Colorize your equipment as you see fit!
NPC Call to Arms - Npcs can now summon other npcs into combat
Customizeable Skills - Players can now choose what skills they learn, and can swap them out for other skills. each odd level, you get a choice between 4 skills, can only choose one.
Threat Display - While in a dungeon, you will get messages about your current targets Hate of it’s current target, if that hits zero, its going after whoever last hit it, and pulled.
Gems - Randomly colored Gems that increase stats based on the color of the gem,(comingSoon!)
FEAR - Death is real. Dont screw around. Dieing gets your inventory wiped, and your level dropped to 1.
Item-based Skills - I can now tie a spell to an item for a single use casted item, for example our escape crystals that get you out of the tower.
Multi-spell - I can Tie up to 3 spells to a single spell. especially helpful if I want to have something like “Vampiric touch” where it deals damage to the target, and heals the caster.
! Comparing my items
! Customizing my toon
! Just entered the tower.
Public alpha test soon as well. :]