I’d like my event to warp me to another map, then wait 5 seconds, then warp me elsewhere. But it stops processing after the first warp, so i get stuck in the second map without getting warped again
What would i have to do to fix this?
Where in the source code?
I tried removing
TempPlayer(Index).EventProcessingCount = 0 TempPlayer(Index).EventMap.CurrentEvents = 0
in Sub PlayerWarp.
But it gave me errors.
EDIT: Fixed. If anybody else has this problem, try making another event on the second map and make it a Parallell process. Make it have you wait the five seconds and then teleport you.