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Blurry tileset

[Eclipse origins 3.0] Hello! I have uploaded to your game tileset sizes 256x29000 and weighs 3MB. When I created the map and chose this tileset terribly blurred …

• Blurry tileset

Yes, I’d love to know what causes this, mine do the same thing

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Blurry tileset

Oh! Oh oh! I got this one! Pick me! : D

I actually had this same problem.

http://www.eclipseorigins.com/community/index.php?/topic/134490-older-tileset-looks-weird-on-other-computers-but-not-the-main-one/#entry910768

The dimensions of the tileset need to be powers of 2. So instead of the tileset being 256x29000, try adding extra blank space to the bottom so the tileset’s size is 256x32768.

There are websites that actually list the powers of 2, which you can use in the future if this problem happens again.

• Blurry tileset

That’s the stupidest thing about 4.0 yet! But thanks for the help!

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Blurry tileset

That’s the stupidest thing about 4.0 yet! But thanks for the help!

It’s not stupid… Graphics should always be read in power’s of 2, it’s how you calculate the size of the tiles and can have unlimited tiles per tileset. It’s part of an equation and if you think about it even computer stuff is usually in powers of 2 as well. It’s not 1000mb to a gig it’s 1024mb to a gig. 1024 gigs in a tera, 1024 bytes in a kilo byte. It’s just how computers mathematically handle stuff.

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Blurry tileset

you need crop image to 256x960 (Max:960 maybe)

• Blurry tileset

It’s not stupid… Graphics should always be read in power’s of 2, it’s how you calculate the size of the tiles and can have unlimited tiles per tileset. It’s part of an equation and if you think about it even computer stuff is usually in powers of 2 as well. It’s not 1000mb to a gig it’s 1024mb to a gig. 1024 gigs in a tera, 1024 bytes in a kilo byte. It’s just how computers mathematically handle stuff.

But why does it have to be, you could just give it the size of the images on the tileset and let it show them to you like that.

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Blurry tileset

But why does it have to be, you could just give it the size of the images on the tileset and let it show them to you like that.

The engine should do it automatically. (JC added in GDIp just so that images could be put into Powers of Two and created so that non of this would occur.)

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