I found a big events exploit before that basically made it so you could activate one event more than once by holding CTRL down or tapping CTRL. I fixed it kind of with the help of Peaverin(thank you).
Basically the client sided fix made it so you couldn’t attack or activate an event when in the event dialogue
But here’s the problem:
If people have higher ping, they can activate it twice before the dialogue pops up.
Basically they hit CTRL as much as they can before the event dialogue pops up.
Is there a way to fix this?
You can re-activate events pretty fast. Is there a way to make it so your “event-activating attack speed” becomes slower?
That’s my suggestion for a fix, but i don’t know how to do it.