This is my Skywyre Engine’s changelog. I’m mainly putting this here because a probable many games including Skywardens will be made on this engine. The Engine is still under construction, but I am slowly nearing completion of the base. So far, the Server runs well and little to no bugs can be found.
~Enhanced Admin Powers
~Character Editor Server Side
~Custom NPC movements speeds
~FMOD Sound System
~Completely Fixed DX8 Quest System
~New Guild Menu
~Guild Tags with Colors
~Added Several new Equipment based Items
~NPC Attack Speeds
~Blind Spell Type
~Blind and Stun spells for NPCs
~Elemental Weapons and NPCs
~Damage Scaling for Projectiles
~Elastic GUI Bars
~RBGA Values for nearly every graphic
~Holding ‘Tab’ displays item names on the Map
~Improved Party EXP System
~Party Only Maps
~Dynamic Paperdoll Drawing
~Stealth Spells and Unique System
~Server Side Coloring System
~Increased Max Potion Healing
~Stat Reset Items
~NPC Level Display (changes color depending on their level compared to yours)
~Player Level and Class Display
~EXP Multiplier (Server Side)
~Stat to Spell Scaling
~New Map Report Function
~Major and minor bug fixes. ALOT of bug fixes.
There’s more than that, but the other features/optimizations were to small to put on this list.
I’ve still got some work to do, but it’s nearing it’s way too completion.