I commend you guys for your dedication, everyone has to start somewhere and I wont knock you for trying to establish a small indie company. I might add though, the moment I looked at this I was repelled to play it, I feel like it’s a game I’ve already tried and for that simple reason a lot of people would probably skip this in an app store and search for something a little more interesting looking.
From these types of side scroll games, there’s limited capability as to how far you can stretch the concept, in the end they’re picky, it has to be simple, but difficult (but not too difficult) and at the same time it has to be unique. Most of the best games are usually out of boredom, I wouldn’t play this if I were bored let alone pay money for it. That’s if I were a random person, I’ll support the project because I just think it would be nice to help. But it’s not fully developed and using this as a way to introduce other projects I don’t think was the best idea.
The point of an indie site is usually to use other games in affiliation to gather a bigger base for yourself, I think you should first start by focusing on seeking out unique projects even if they might be here from eclipse, offer to advertise their game with your growing fan base so far as they agree that their game be apart of your company. So as someone wisely told me, latching out for money at this early of a stage, not the best idea. Get a solid team established with a few products to show, make sure you’re prototyping to see what people are more addicted to, then going after money would be a good thing. No one wants to pay for a “we might” finish and have it be a good project. The sharing of resources and connections are more important than money, for now.
Best critique I’ve heard in awhile. Thanks for the comments as well. I agree with almost everything you said. We hope that in time we can establish ourselves well enough to be taken seriously. For now we are doing what you said and prototyping, seeing what catches peoples interests and what not. As far as this game in particular, we have made some more progress since the video. There are 4 enemies: Cats, Bats, Spiders, and Crows. And you can now obtain two different types of power ups: Gold Acorns which give you unlimited ammo, and “Flower Power” for invincibility. Besides this project we’ve been heavily working on another online title, but it’s too early in development to release any information.
All that aside. We are proactively listening and taking into consideration what people think about this game and our approach as a starting indie company. All critique is welcome, because we know we’re not perfect.