Hello everyone. I am SpiceyWolf, your wise sage wolf here!
Today, I am going to work on developing off of Prospekt Source as a custom engine.
Why Prospekt, and why another vb6 engine? Well currently Im too much of a perfectionist with my vb.net engine, so that wont be done anytime soon. I want everything to be as powerful as possible, yet as simple and clean as possible to be a perfect engine for learning and using professionally with no floating code that is unused or useless or even low performance. Prospekt in my oppinion, has shown to be the cleanest and fastest vb6 engine I’ve found(aside from vbgore which is weaved to heavily into mysql for many people to understand). Aside from that fact, alot of features not commonly used or requested that are quite big such as events or instanced maps have been implemented quite smoothly and very clean. Alot of features in this engine seems to be also implemented in smarter ways. Aside there is alot to become of this engine with a little dedication and time.
Why even bother making a custom engine? Well my dedication is to make a pretty beast engine for some friends I have all requesting engines like stable to be improved, or EO made with all of stables features and more in a much more efficient way, or my occassional facebook friends who beg me to help them remake their favorite 3dMMO’s for them in a way they can manage and own it(rather than doing crappy unchangable private servers). So my quest has thus started today. I will be progressing said engine and trying to make it the cleanest fastest and most efficient vb6 engine out there. Sure that goal will take a LONG time to be sure of, but for now itll start with a great base, and the viewers of this post to dedicate time in to help suggest features and find bugs for me to fix.
Currently, the engine possess’s everything of a base Prospekt Source engine, as well as the old server GUI/GUI features that were implemented in the old Prospekt Master Source that eaten brain sold before working on prospekt source(the new version). The old master source came with a website and Launcher/updater which I will include with this project as soon as I re-link compatability between the engine and said projects.
Features I’ve added so far:
Prospekt Master Server GUI
Prospekt Master Donation System(Only a status for a player for now.)
Time/Date modifier(server sided, client if requested enough)
Donator access perks(such as access to maps and quests and events etc)
Guild System(with guild logo’s)
Actual Day Night System(based off a top layer instead of attribute)
In conclusion I only have a few general features planned at the current moment just to keep from getting overwhelmed. Suggest features and report any bugs found and together we’ll get back opensource free engines again to make games WORTH buying from a general public :)
I appreciate everyone’s future support.
PS: All future releases will never remove a feature unless its buggy/unstable, unnecessary, or remade more efficiently.