I want to ask how the events works in clientside, they are setted up for each player individually or will be global for all players, also how to make story oriented events like intro, or plot events…
Question About the events
Unless you set them as global the server will send an instanced version to each player, so they all get their own private copy of an event. For instance in a scene I designed you’d be hit by a car and be shown a hospital scene, but only you would be able to see this and everyone else would get his own copy of the event.
As for story and plot, that depends on what you have written yourself. But working with variables and triggers on different pages can make for some interesting systems.
Ok, i understand about events, what im trying to do is this, making a intro scene to the players, where you need to make some decitions, after that based on your choice, you will be oriented to specific different story quest.
So a parallel event with a bunch of options and conditional branches. Nothing too complex.