So, I was trying to make a second item mask in EO 2.3
I want the item to display the item in the inventory/bank/shop/trade the same way it does on-map.
I would think it would have something to do with the calling of InitDDSurf.
Anyone have any help on this?
If it’s unclear what I want to do, I want the game to create a mask of the highlighted pixel here:
and display it as though the item graphic had transparency in the inventory ect. just like it appears to have transparency on when on the map.
Kk, yeah, I wan’t the above, and THEN I want to render this BEHIND the item: