Hi, granted I’m a new user, I’ve roamed a bit through the different subforums and tinkered what I could with Eclipse.
Now, I’m having issues with the combat system supported, as well as with the skill editor.
Regarding the prior, I’d like to find a way to bypass the point-and-click style of play. As is, using WASD movement and selecting targets with the mouse results in an off-putting experience. I found a thread where someone posted a script that’d auto-target nearest enemy, auto-target when being attacked, and auto-target when you’re targetted, but none of these quite hit the mark. I wondering if there’s any way to support a target-less combat sytem? Be it “ground” targetting, or just swinging infront of you.
The latter, I imagine is a bit easier to respond to. Is there any way to create more in-depth spells/skills? I might be getting overly ambitious with what Eclipse can handle, but I’d like to be able to produce a game with some sort of skill tree with intricate customization. Just off the bat, Is there any way to make a skill that costs life instead of mana?
I’ve spent an hour too many thinking about possible games in my head, figured I might finally start trying to fork one out. I’ll admit I don’t know much programming, but I at least am somewhat tech-savvy. I have the skills as far as animation and graphics go, so it’s more a matter of limitations. I have enough time to throw into this, I just hope I can produce a simpler version of what is in my head.