Ok another quick question, how would you guys prefer a game stat system? Like RuneScape exp per hit/use of a certain action, like spell casting levels up Magic, normal CTRL = get exp in attack and been hit gets you exp in endurance. With the above you level up by gaining levels in Magic/Attack etc. Or do you prefer leveling up with a exp bar and exp per kill? I have seen a lot recently went down the RS style system where as a year or so ago everyone never had the system and use latter. This is just for research but i can not decide my self which route i would personally take. Exp per action is good but could get really grindy because theres so many “exps” to level up quests and events generally do not affect the skills you want whereas exp per kill can be leveled via quests events. This is speaking from what is available rather than thinking what could be changed.

This also is a way of trying to be different from every WIP going…