EO 2.X Getting a extreme laggy with players on map only

Hi,I am using the Robin classic EO 2.x(something,its the last he release)

so,my game is up has been 2 years by now and everything was ok

but my cloud server has a problem then I moved and all this duck start happen.

When is just one player on map,its perfect but when there is 2 or more,it lag a lot in the map

Its the third cloud server I bought and still the same lag,please help

EDIT:

JCSNIDER ❤

Depends how big your maps are, internet, how detailed graphics are, amounts of moving objects like npc’s. Try modifying these things and see if this helps. 😉

-Scott (Orb)

This start happening just when I moved to other cloud servers

The internet link and all is the same as the original

any clue?

Well then its cloud server! Maybe try getting a refund and a different server host.  🙂

Its the third cloud server I bought and still the same lag,please help

Well hows your connection to cloud server? It could be bad connection.

No

anyone please?

Server source, add DoEvents on its own line after the socket.send line in the senddatato sub.

Should fix it all or else you have some awful cloud server host(s).

Did you modify the server loop in any way? Did you modify the timers?

It’s also very likely that your host is either limiting multiple sockets connexions or is simply too much away from the players,

How is your ping to that server?

I didnt change anything

before I move to other cloud,was working just great

the best one is 20ms

JCSNIDER THANKS A LOT MAN,IF I WAS THERE YOU WOULD GET A KISS IN THE CHEECK O/

I put that in Sub SendDataTo and works fine by now(the server is 20min up by now)

its ok put in that sub?

THANKS AGAIN MAN but I still dont understand why this happen because its the same game

44 players……

44 players……

its too much low for you sr?

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