So, I have decided I want to let players progress through waves of enemies while staying on the same map. My only problem is I do not know if this is possible with the event system of eo 4.x. This is my example:

Map will spawn 15 of npc A. When all the npcs are killed, you are healed and mp is fully replenished and then 15 of npc B spawns. Is this possible. This will last 5 waves and when the event is over, they are automatically transported to a different map.


You can use a questline and variables/switches.

o good, so it is possible then

Yes it is, although it does require some complex event editing. Also since you received an answer change this to [solved]

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