[eo] adding a new tile attribute

Hey there, I know how to add a tile atribute but how do i get the attribute to show upon the map editor for a green A for where i put my tile attribute. Thanks  😉

Function bltmapattributes in modtext

just add another case statement:

Case TILE_TYPE_A
                                DrawText TexthDC, tX, tY, "A", QBColor(BrightGreen)

Ok i see,  :cheesy: Thanks, before hand it was invisible xD

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