• T

### Server ram usage per player

I’ve been curious about this for some time. Does anyone know how much ram is used or allocated to each user that is online currently? I just want a general idea of how much a player uses.

EDIT:

Got my question answered! If you’re curious…

• E

### Server ram usage per player

If the information you gave are real, that of 40kb per person.

40 players = 1mb

400 players = 10mb

4000 players = 100mb

40000 players = 1gb

• T

### Server ram usage per player

If the information you gave are real, that of 40kb per person.

40 players = 1mb

400 players = 10mb

4000 players = 100mb

40000 players = 1gb

I think it also depends on how big the character file is as well. But if It’s really 40kb a person then that’s really good. I’m not sure how well the networking is 2 that could be a factor as well with large amounts of players. Does anyone know how many people have been online on a eclipse server before? Like an exact number, or a estimate.

• V

### Server ram usage per player

i not understand, if 40000 players play in one time, we must have server 1GBps?

• S

### Server ram usage per player

It of course depends on what version of Eclipse you’re using, and you need to bear in mind that everything else (Events, maps, NPCs etc.) will also impact your memory usage.

• A

### Server ram usage per player

lenb( {your playerrec variable} ) * {max_players value} +

lenb( {your templayerrec variable} ) * {max_players_value}

I believe this will give you the entire amount of memory used by the server for storing all players in memory regardless of whether a “rec” is in use or not. (I believe this is how fixed arrays work i.e when a fixed array is declared memory equal to length of the array is automatically allocated. And for dynamic arrays the memory allocated is “dynamic” i.e changes depending upon the length. Someone should verify this!!
)

• S

### Server ram usage per player

Yes and no Ahbi, since there’s also the TemPlayer array to keep in mind. So while your calculation is correct, it is also missing a fairly crucial component.

• A

### Server ram usage per player

Oh yea I forgot about TempPlayerRec! Thanks Stein!

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