I have just started with the event system, and I am wondering how variables are handled in the event system. What I really mean is, if an event sets a player variable to 1, will the variable be set back to 0 when the event process ends?
(Also, might aswell ask this. For some reason when I want to add animations, none will appear. I have the animations folder in the client, with animations 1-# with no intervals skipped.)