Hello, my dear people! Today I’m going to say to you some of the many features the story of my kingdom will have! First of all, it will have a day/night system, so the player can sleep, right? ; Absolutely no classes, so that means, also no class requirements! I don’t know if this is a feature or not, for me it sounds like blasphemy! but that also adds logic to it! Did I also say there are also NO level requirements? Crowd screams in happiness Also something very nice, MOUNTS! yes, you can ride a gryphon! If there are any in my kingdom! Ha ha. Last one I saw had his head on a plate in my royal chambers! Also something blasphemous, there will be possessed equipment! you can add the lost soul of a monster to any equipment, and that will boost, and low some of it’s stats! but be careful! the equipment might not be powerful enough to sustain it! if that happens, my friend, you lose the soul, and the weapon will break. Hope that never happens to any of you. Let’s see…. Let’s see… that’s all on the list the lords gave me… Oh… I hope that’s not all! I mean, they’re working for their king, for god’s sake! I could have their head on a spike!
Sincerely, the king of Ancardia
<player>is close to finishing his quest in eliminating the biggest threat to the kingdom of Ancardia, the powerful warlock, Grimoire. He fights his way to the throne room in the fearsome castle of the wizard, and gets to the final battle, where, kneeling Grimoire, sees how with his last powers, the evil wizard transports <player>to a far place, in the kingdom of Enthalia. <player>awakens from a dream, in a cottage from a village close to the woods, where he was getting ready for the training in the forest with his uncle, Axel.
During training, <player>accidentally hits a Duskling [Poisonous immaterial biting wasp] nest, whitch bite Axel, and need medical treatment. Axel tells player to find some Duskling saliva, a couple Saltblood petals, and grab a vial from the medical cottage. After <player>brings the needed things, Axel is found dead with a note he wrote: “<player>…I found you a couple days ago in the forest, bleeding and I took you home, treating you like my nephew, and since you lost your memory, I said you that I was your uncle… I loved the training we where doing, and I am sorry I couldn’t take care of you. I hope you will become a fine warrior, and save some princesses while you’re at it. You should visit the Ethelikor castle, and ask for Iloria, a blacksmith girl living in the castle, tell her you are sent by Axel, and also tell her to say why yo…The rest is missing”
After packing some things from the house, <player>tries to leave the village, when a guy with a coat followed by a couple of wizard walks into him, and demands an apology, before he asks for a man named Axel. Thinking they are bad guys, <player>says he is just passing trought the village for some medication, so he dosn’t know people around here at all. The man then pushes you aside, and goes to the closest person in the village to ask for Axel. Thinking that the villagers could say that <player>is a close person to him, he runs away in the woods.
After a long way trought the forest, <player>get’s out in another village, this time bigger, where he meets a thief running and hiding behind a tree, followed by a couple of guards which ask <player>where did the thief go [Depending on the answer, the thief get’s caught, <the player="">says he didn’t see him, and is instead put in the prison, or the thief escapes, and asks <player>to join the thieves guild, named The Bloody Wolves].</player></the></player></player></player></player></player></player></player></player></player></player></player>