Hi, I just want to be able to change the npcs/players movement speed, but I don’t know in which lines of code I can do that. I suppose it has to be both client and server side, but I have no clue on how to edit it. I’ve checked the Sub ProcessPlayerMovement(ByVal Index As Long) in Client, but I’m a little confused with this… Is the movement handled client-side?
Edit: Ok, I changed moventspeed Client-side and yes, the movement speed is handled client-side. This means that it’s possible to hack the movement speed… does anyone know how to protect users from hacking the movement speed?