**4.0.4 Combat Formulas**

I am not too sure how many of you all are familiar with the default combat formulas found in Eclipse Origins 2.0 on but they are lacking to say the least. So as of 4.0.4 we have added new combat formulas that make a little bit more sense. Now, we understand that your game is important to you. For anyone who has already been using the standard formulas (Robins) you can continue to do so but turning off the new combat formulas via the Admin Panel -> Game Options button.

Anyways here are what the new formulas look like. Special thanks goes to our own Agoraphobic for working on balancing issues along with trying to make each stat important for every class.

**Agility**

The gracefulness of a person.

Critical Hit Chance %

Formula: Agility / 3

Random (1-100) to determine if successful.

255 Attribute Max: 85% Critical Hit Chance

Dodge %

Formula: Agility / 4

Random (1-100) to determine if successful.

255 Attribute Max: 63% Dodge Rating

Parry %

Formula: Agility / 6

Random (1-100) to determine if successful.

255 Attribute Max: 42% Parry

**Endurance**

The physical condition and sturdiness of a person.

Max Health Points

Formula: (Endurance * 10) + (Level * 4) + 150

255 Attribute Max: 5,000 Health Points

Health Point Regeneration Per Second

Formula: Endurance/2

255 Attribute Max: 122 HP per second

Block % (Shield Only)

Formula: Strength / 3

Random (1-100) to determine if successful.

255 Attribute Max: 85% Block

**Intelligence**

The person’s knowledge of controlling the ebb and flow of magic.

Max Magic Points

Formula: (Intelligence* 10) + (Level * 4) + 150

255 Attribute Max: 5,000 Magic Points

Magic Point Regen Per Second

Formula: Intelligence/2

255 Attribute Max: 122 MP per second

**Strength**

Your character’s strength of body and mind.

Physical Damage

Formula: (Strength * 2 ) + (Weapon Damage * 2) + (Level * 3) + Random (1-20)

Spell Damage

Formula: (Strength * 2 ) + (Spell Damage * 2) + (Level * 3) + Random (1-20)

Critical Hit Damage

Formula: (Damage X 1.5)

**Willpower**

Your character’s sheer willpower that helps the person ignore damage.

Armor is your accumulative armor from shields, armor,etc.

Physical Damage Reduction

Formula: (Willpower * 2) + (Level * 3) + Armor

Magical Damage Reduction

Formula: (Willpower* 2) + (Level * 3)

Trap Damage Reduction (Tile Attribute)

Formula: Willpower

These will need to be revised a little but overall they give each class type a reason to build each stat.