C# Engine Progress Pictures

I would post this in the Non Eclipse Projects board, but seeing as I’m not going to be releasing this in any kind of form as an engine to the public, and I’ll just be posting screen shots, I thought the Show Off board would be a more proper home.

You can view the entire album at http://flapflankers.imgur.com/

album’s are not public…

album’s are not public…

Fixed.

Fixed.

Nope.

There we go!

Cool. You’re a fast learner.

Great job you were making this open source at first, what happened ?

Great job you were making this open source at first, what happened ?

He realised that would be a pain in the ass to answer to all kind of questions !?

I mean take a look on all open source stuff around here.

I would post this in the Non Eclipse Projects board, but seeing as I’m not going to be releasing this in any kind of form as an engine to the public, and I’ll just be posting screen shots, I thought the Show Off board would be a more proper home.

Great job you were making this open source at first, what happened ?

Can you read? :rolleyes:

Can you read? :rolleyes:

This engine was originally going to be a public engine, but somewhere along the road he changed his mind.

This engine was originally going to be a public engine, but somewhere along the road he changed his mind.

Edit: Sorry forgot to write what I wanted to

He was first working on it in mmorpgcreation and had a GitHub repository for it aswell.

You added nothing, your post is worthless.

“Binded” should be “Bound”. Looks like the total number of maps that you can have is fixed; why?

How are you listening on one port address and receiving connections on another?

Anyway, looks promising but a little to early to really see much. Keep up the good work.

You can download a small demo of the editor suite, although only the map editor is functional at the moment.

64 bit version:

https://dl.dropboxus…ease 64 bit.zip

32 bit version:

https://dl.dropboxus…ease 32 bit.zip

When it prompts you to open a folder, select the folder that contains both Server & Client Data.

64 bit version: System.DllNotFoundException: Unable to load DLL ‘csfml-graphics-2’:

You didn’t include the csfml crap or the server/client folders in the 64 bit archive. How did you manage to obfuscate only LoadMap and PlaceTile?

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