You may be referring to Eclipse Evolution 1.0 where you can edit the state, whereas Eclipse Evolution 2.8, you cannot edit the individual character’s stats.
The way the characters use to be saved, were as .ini files, but .dat files are much faster and more efficiency, reduce lag, etc (refer to this topic for more on the inefficiency of inis).
This doesn’t mean you cannot edit the character’s stats though, it just means you cannot do it directly.
With a basic knowledge of scripting, you can modify the character (I may make a tutorial on this).
For example, say you want to change Joe’s character “EpicJ”, say you want to change his name to “EpicP” or something of that nature.
Best way to change a character, is to throw it into the Sub JoinGame like so:
If GetPlayerName(Index) = "EpicJ" Then
If GetVar("PlayerChange.ini", GetPlayerLogin(Index) & "", GetPlayerName(Index) & "") = "" Then
Call SetPlayerName(Index, "EpicP")
Call PutVar("PlayerChange.ini", GetPlayerLogin(Index) & "", GetPlayerName(Index) & "", "Done")
```Then, next time joe logs in with his "EpicJ" character, it will be changed, and the word "Done" will be put under his name in the PlayerChagne.ini file (will be located in the server; it will auto-generate).
Check your ini every day, if it looks like this: