So my question is pretty much exactly the same as above. For simplicity I’ll explain this quickly, using Q as my variable.
I have 3 If statements, checking to see if a player doesn’t exist, if a player exists and is offline, and if a player exists and is online.
and in each situation it sets “Q” to be a phrase. each phrase fitting the context. “I’m sorry, but the player is offline” or whatever else fits.
Now this is where I encounter the problem. I need to send “Q”'s context, what “Q” is set to be, to the client. And you cant just simply do “buffer.writestring Q”, that errors. And Buffer.Writestring “Q” would just send the letter Q. So what do I do?
I’ve tried googling it a dozen different ways. and have come up dry. So is there a way to fix it? or do I just need 3 different buffers?