<sub><sup>Origins Edition </sup></sub>
What is Project Vertigo?
Project Vertigo is a 2D tile-based side-scrolling online role playing game engine (ORPG engine). Project Vertigo Origins is a full take on the concept using Eclipse’s own Eclipse Origins (hence the suffix). Fully converting Eclipse Origins to work with full side-scrolling gameplay in mind will give developers more of a dynamic workspace to work with when coming to Eclipse to create their own game(s).
Where can I find the download?
(Alternative link: HERE)
Version 1.1.4’s change log:
! Project Vertigo Origins 1.1.4
! [o]Changed the warp attribute color to magenta
! [o]Fixed animations from playing a tile lower after a monster is killed
[o]Fixed NPC spawning (doesn’t error out for checking if the NPC has something to stand on)
[o]Allow jump SFX to play when jumping out of 1x1 cliff-edge pathway and only play once after pressing jump
[o]NPCs do not spawn over or on trap/warp/npcavoid tiles (they can walk through warp tiles, not trap/npcavoid tiles)
[o]Added index to player water movement variable
[o]Added IsValidMapPoint() calls where needed (warp tile bug with differing map sizes)
! Project Vertigo Origins 1.1.3
! [o]Fixed InertiaSpeed value overflow error (RTE: 6)
! [o]Made DropDown into a player-specific variable to prevent animation desync
! [o]Cleaned up some x and y offset resetting code
! [o]Newly-created players’ sprites now render (was fixed with the anim/desync fix?)
! Project Vertigo Origins 1.1.2
! [o]Increased incoming datapacket limit to 40 (spam tested)
! Project Vertigo Origins 1.1.1
! [o]Fixed ‘spinning player’ glitch (a foreign packet overload)
! [o]Allowed player sprites to have dynamic widths
! [o]Disallowed for sending both x and y of player when desyncing for inerting/moving
! Project Vertigo Origins 1.1.0
! [o]Fixed player creation rendering
! [o]Added in a dynamic multi-frame animation system (for players/paperdoll only)
! [o]Added ability for players to run underwater
! [o]Added the ability for spells to be cast while moving if player is in the air
! [o]Aligned the animations to play at the target’s feet (for side-scrollers)
! [o]Scrollbar refreshes position after changing tileset
! [o]Added in a parallaxing background system
! [o]Fixed player animation desync. on jumping/falling
! [o]Changed running from SHIFT to a double-tapping motion of the arrow key(s)
! [o]Some hotfix…?
! [o]Fixed a bug where players could spam the Jump.wav sound effect
! [o]Fixed a bug where NPCs could spawn on a bank tile
! [o]Fixed a bug where players could float on top of the map
! [o]Changed the HOME key for turning the player to the END key (easier access)
! [o]Changed resource tiles from solid to walkthru
! Project Vertigo Origins 1.0.1
! [o]Fixed player falling into their first water tile not being slowed down.
! [o]Fixed NPCs’ inability to spawn on water tiles.
! [o]Fixed NPCs’ inability to walk through water tiles.
! [o]Fixed NPCs’ inability to walk through water at the speed of water.
! [o]Fixed player entering their first water tile horizontally and not being slowed down.
! [o]Fixed the HOME key bug, that allowed players to simultaneously walk and change directions.
! Project Vertigo Origins 1.0.0
! [o]Added platform tiles (can jump up through and drop down from, but not naturally due to gravity).
! [o]Added water tiles (move slower through them).
! [o]Altered character PNG files to left and right only format.
! [o]Added fully working gravity.
! [o]Added fully working jumping (height varies on length of jump key held).
! [o]Added admin “flying” while editing maps for more the developer’s convenience.
! [o]Added ability to fall from one map to another (and vice versa via jumping up through the top of a map).
! [o]Converted the shift key to make the player run (as opposed to walk).
! [o]Added directional shifting (left and right) via the HOME key.
! [o]Added jumping and landing sound effects.
Version 1.1.4 bugs:
! Project Vertigo Origins 1.1.4
! [o] Fix map scrolling bug when size is just 1(+) that of the screen size (14x11 -> 15x11 for a 480x384 screen resolution)
! (VANILLA EO 2.0/2.3/3.0 HAS THIS BUG AS WELL; IT WAS NEVER FOUND/CORRECTED BECAUSE MAKING MAPS ONLY ONE TILE LARGER THAN THE
MAX_MAPY IS STUPID)