So, for a while now I’ve been throwing out this idea of forming a game based solely on Roleplaying. I have a lot of friends who love Roleplaying, and most of them have tried, played, and still play 2D MMORPGs. We all agreed that when it comes to them, no one ever REALLY RP’d anymore.
So, here’s the idea:
I was wanting to know if it would be a good idea or not to atleast attempt a real-time world where Admins could shape the world as the players RP’s envoy to it.
An example of such is:
RP’ers one and two re having a conversation regarding their next moves, as if they were lost. When, suddenly, a man (An Admin or a fellow RPer) appears and gives them a key, and explains the directions to the next point on the game. This would result in a game with more purpose then leveling.
This game I’m wanting to make will serve the purpose of leveling, like some like to do. Social players, through the RP. And an actual MMORPG.
I’m just wondering really if I should try, or even attempt this. I already have a few friends who I’ve discussed this with, and they generally like the idea.
I’m very familiar with the Eclipse Engine, as I’ve made many games before, and usually got worn out because staff would quit on me.
I’ve had a decently mapped and paper dolled MMORPG with 25+ players. I know that’s not a very big achievement, but for me it kinda is. Haha.
Though, I’d like your input on the idea.
And if further explanation is necessary, please ask.