So I haven’t really messed with an Eclipse engine in awhile because I’m no programmer and from what I can tell it, even if I could program, it would be incredibly difficult to create a game that looks, feels, and plays nice.
I’ll explain what I mean, Looks - Successful games have appealing visuals and sadly most Eclipse games don’t. No one likes watching two sprites walking in place at each other and trying to think of it as “fighting”. Now I have seen games that have attack frames but even then after a short while seeing the same attack frame gets repetitive. I would love to see a game with attack frames that fit the moment, like say your opponent is a tile higher then you, shouldn’t your sprite swing higher when attacking? Yes but wait you can’t because in Eclipse you can only attack something if it is directly in front of you. Now there are many other areas that could use some improving as well like taking damage and spell casting frames but I think I got my point across.
Feels - I won’t go to much onto this because I have seen some Eclipse games that get pretty in depth as far as storyline goes but features are something most lack. In successful games there are themes and story lines as well as features that generally flow with the set theme and story. Now the problem that I see with most Eclipse games is all the features are always the same. I understand that there are features the most ORPGs have but how come we never see features like mounts? Thats even a basic feature in MMOs these days. Or how bout say if your a warrior and you gain a level with less then 20% HP you have a 5% chance of gaining +1 to Str <~~ Off the top of my head don’t ask.
Plays - Now this is the most important part to me. Eclipse is known for being buggy and lag. I have yet to see an Eclipse game where the other players sprites didn’t jump around while moving across the map often enough to get irritating after so long let alone those strange instances when the sever is trying to warp your character to another map and it seems like the server can’t make up its mind on where to put you. Also, the UI… It could be better and its getting there. The system of using the arrow keys to move and Ctrl to attack then trying to get to the mouse to switch tabs or use a potion was horrid. I would complain about the AI as well but Rob, IMO, has improved the NPC path AI to an acceptable standard for me but don’t get me wrong, the NPC AI could be better.
Now Keep in mind that its late and I’m a little sleep deprived so some of this may not make much sense but I’m sure you can get the point of my rambling. I’ve been here at Eclipse for a few years now and I used to be really into working on games but the more I learned about game design and the more I worked on games with Eclipse I started to come to the realization that it is going to be extremely difficult to produce a game that is going to attract a decent fan base out side of the Eclipse community. And on top of that, most games here that get a small fan base of the community only have that fan base for a short while then their off to developing their own game thats essentially the same game.
So, please, tell me what keeps you going with Eclipse because I really want to get back into using the engine again. Like I said, I haven’t touched the engine in a while now and I’ve been making an actual game with RPG Maker VXAce and would like to create an online side story version but Eclipse is just lacking what I need and it seems like it always will.