[EO] Fix Spell Class Options

Found in EO - Event System 2.3

In Client>modGameEditors>SpellEditorInit replace:


' build class combo

.cmbClass.AddItem "None"

.cmbClass.Clear

with this:


' build class combo

.cmbClass.Clear

.cmbClass.AddItem "None"

Before this is fixed, the spell editor will never actually select the proper class because without the ‘None’ option in the combobox, it returns the wrong index. Simple fix. Hope this helps some. Took me a good moment to finger it out myself.

Nice, simple, and instructive. Good Job

Thank you very much.

Are you sure that this problem exists in the EO? because here is already:

' build class combo

.cmbClass.Clear

.cmbClass.AddItem "None"

Are you sure that this problem exists in the EO? because here is already:

' build class combo

.cmbClass.Clear

.cmbClass.AddItem "None"

And are you sure that is for spell editor?

On-topic: good find

You know what, good question. I’ll respond to that by saying this fix is for EO - Event System 2.3

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