Hello everyone, I’ve been working on this project for a little over half a year and I feel as if now is a good time to post it. Although currently the engine is going under an entire re-code not too much is being doing at the moment but I’d still like to present this project to the public.
! It’s been 15 years since the largest war the world of Aeisthemor has taken part in. It’s the year 1500 and the world is still picking up the pieces. The gods have seemed to almost withdrawn from the world and sightings of them have been scarce because they were the ones to cause the war in the first place. Half the world has been plunged in to a permanent winter full of the creatures left by the gods. Those areas are known as Deadfrost zones. Some of the creatures have crossed over the boundaries of these Deadfrost zones and have invaded cities, villages, and now roam the wilderness. Almost every mage had died during the war and magic is somewhat of a lost art. You are one of the few people able to harness the power of magic in your body. Using magic you have the ability to perform powerful attacks known as sword skills. Use your abilities to drive back the creatures, learn the history of the war, and eventually face off against the gods.
Latest Update (5/15/16)
! Hi everyone, I really put in a lot of work in this week hoping to get as much as possible done. Chances are there probably won’t be an update next week seeing as how finals are approaching very quickly. Anyway, let’s get right in to it! This update contains pretty much all map/world content.
! The Forests
Currently the forests don’t serve much of a purpose besides being pretty scenery to look at. Anyway later the forests will contain things such as quests and monsters to grind on before heading in to a Deadfrost zone. Quite a few of them will also have resources to obtain and various small villages. For most of alpha these small villages will be abandoned but based on community ideas and feedback they will be transformed in to lively mini towns full of short things to do!
! The Battle Ampitheatre
This location is an excellent place to meet up players who wish to fight in a safe environment. You can choose between friendly or betting battles. In a friendly battle no items are lost when you die, only your pride. In a betting battle any gold you bet before the battle will be given to whoever wins!
This is a town that is completely on the ocean. Currently it’s main purpose it find low to mid level fishing spots as well as being a cool area to socialize and relax with other players. This later will also be further expanded to be up to twice it’s size based on community feedback.
! Deadfrost Entrances
The last picture displays an entrance to the first Deadfrost zone. This one is a little more chaotic than most will be but it clearly marks the entrance. The main way to know, no matter where you are, is the dead, snow covered trees as well as a small layer of snow.
! - Quest System
- Guild System
- Skill System
- Ranged Projectiles
- Character Customization (Hair, skin, etc)
- Duel Arena System
- Crafting System (Coming soon)
- Attack, death, skill, and ability animations (Coming soon)
Don’t expect anything too pretty. I figured it’s best to focus on the features before the eye candy.
Note: The graphics are not final and we are currently raising the funds to pay for some.
! Lirithstane (Near full size map)
! Dueling Screen
! World Map (Red box signals how much of the world is done)
! Colonello: Mapping, Items, NPCs, story, etc.
Interested in helping?
If anyone is interested in helping with this project send a message my way! We could certainly use all the help we could get!
Learn more here!