Better Working Classes for EO 3.0

Want your character to start out with items and spells depending on class?

First go to classes.ini

and copy this

[INIT]

MaxClasses=4

[CLASS1]

Name=Warrior

MaleSprite=1

FemaleSprite=2

Strength=6

Endurance=7

Intelligence=8

Agility=9

Willpower=10

StartItemCount=4

StartItem1=1

StartValue1=5

StartItem2=2

StartValue2=1

StartItem3=3

StartValue3=1

StartItem4=4

StartValue4=1

StartSpellCount=3

StartSpell1=1

StartSpell2=2

StartSpell3=3

[CLASS2]

Name=Wizard

MaleSprite=1

FemaleSprite=2,3

Strength=1

Endurance=2

Intelligence=3

Agility=4

Willpower=5

StartItemCount=4

StartItem1=1

StartValue1=5

StartItem2=2

StartValue2=1

StartItem3=3

StartValue3=1

StartItem4=4

StartValue4=1

StartSpellCount=3

StartSpell1=1

StartSpell2=2

StartSpell3=3

[CLASS3]

Name=Priest

MaleSprite=1

FemaleSprite=2,3

Strength=1

Endurance=2

Intelligence=3

Agility=4

Willpower=5

StartItemCount=4

StartItem1=1

StartValue1=5

StartItem2=2

StartValue2=1

StartItem3=3

StartValue3=1

StartItem4=4

StartValue4=1

StartSpellCount=3

StartSpell1=1

StartSpell2=2

StartSpell3=3

[CLASS4]

Name=Archer

MaleSprite=1

FemaleSprite=2,3

Strength=1

Endurance=2

Intelligence=3

Agility=4

Willpower=5

StartItemCount=4

StartItem1=1

StartValue1=5

StartItem2=2

StartValue2=1

StartItem3=3

StartValue3=1

StartItem4=4

StartValue4=1

StartSpellCount=3

StartSpell1=1

StartSpell2=2

StartSpell3=3

Replace the Classes Names and Numbers to your likes :D Enjoy :)

I wouldn’t call this hard coding…

agrees with lavos o-o,

Not really hard coded just makes it work a little better

Thats not Hard-Coded… Thats not an Tutorial… thats… thats just an hint >.<

Render im not sure if you know what hard-coding means. This isn’t hard coding at all… Hard coding is where you make a sub of this and add in the initialization of it. like


With Class(1)

.Name = "Class 1"

.Stat(1) = 5

.Stat(2) = 81

.Stat(3) = 12

.Stat(4) = 16

.Stat(5) = 255

End With

And so on.

Im not meaning to be rude or anything, don’t take it personally but im not sure if you don’t know what hard coding is at all

I know what it means dude I gave it the wrong name

EDIT: Yes i know its not hard-coding just makes it work a little better its like a hint

So if i understand it correctly , you can add everything you want to player using the class.ini without adding code inside the sources? Hmm looking good ^^

Thanks for the tutorial !

I wouldn’t call this hard coding…

Enlighten me exactly where this member stated that this is hard coding? :)

Enlighten me exactly where this member stated that this is hard coding? :)

When he first posted the tutorial it was called Hard coding Classes.

Enlighten me exactly where this member stated that this is hard coding? :)

Look at how this topic is and then come back. Within the time period of about 3 months, the OP could have changed the Topic Title.

His original topic title was Hard Coded Classes or something similar.

Look at how this topic is and then come back. Within the time period of about 3 months, the OP could have changed the Topic Title.

His original topic title was Hard Coded Classes or something similar.

I am loving this Echo I am getting. it’s so awesome.

I am loving this Echo I am getting. it’s so awesome.

Where did you buy Abhi as an echo? I want my own Abhi too >:(

Where did you buy Abhi as an echo? I want my own Abhi too > :(

1000 points or $10 :P

1000 points or $10 :P

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