AOE Spells and Animaions

For animations, can someone teach me how to make it so that it’s one large animation when casting an aoe spell? And is it possible to select

the aoe spell to activate at any area and not requiring a target to do so? If so, can someone teach me how?

I already forgot about Eclipse Editor… but i think it was like this…

Put the Range on Self-Cast

Edit: That means, Range on 0

That’s a tough question to answer with a long detailed explanation or a lecture.

just call DrawAnimation{“RenderTexture”} to the AOE values using "for~next
" statement. Also I think your going to need check values for AOE.

Another cheap way is to scale the animations to higher values in the parameters.

That’s a tough question to answer with a long detailed explanation or a lecture.

just call DrawAnimation{“RenderTexture”} to the AOE values using "for~next
" statement. Also I think your going to need check values for AOE.

Another cheap way is to scale the animations to higher values in the parameters.

Sorry, I’m new to the program. What do you mean by call and statements? I can’t find them in the spell or animation editor in the admin panel.

add the line of code Call DrawAnimation(“RenderTexture”) is what hes saying. so type it where you need it to go.

add the line of code Call DrawAnimation(“RenderTexture”) is what hes saying. so type it where you need it to go.

I’m not sure where to add the line of code. Where can I find it in the admin panel?

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