How is stating that I have failed to add a little feature calling my “idea” better. No.
A little addition to this would be adding a new spell that changes depending on which pet you have “equipped”, I have been playing around with this idea for a few days but I can’t think of how to do it yet.
Just food for thought.
The idea of copy NPCAi wont work, thats just a silly way of doing it. A pet should be have a completly different AI and should be processed in the same loop as the NPC as it is an NPC. My system also has an obedience. If I dont always treat him good he wont obey me has 25 different levels of obedience.
EO has Npc vs Npc so why not use that as a base? Simple you already basically have a pet. If the Npc Type is a pet then have it find the master(player index) who ever the play is targeting have the Npc attack it obiously checking the obedience algorithm.
You’ve clearly implied that your idea is better. Stop trying to contradict a part of my argument while completely ignoring the rest. You were suggesting the idea. He was suggesting the idea. It’s the same thing. You wanted the feature added. He said the feature would be a good addition. There’s a multitude of similarities in each of your posts, both directly correlating to the same basic idea: you want a feature.
Not to mention, you’re all ignoring the origin/period of this post. 2007, that’s before Eclipse Origins. This was before people coded everything, and most of our solutions were hotfixes.