Pet Tutorial

This is a Pet Tutorial this idea was originated by Videogamesmylife(sp)
on this topic-http://www.touchofdeathforums.com/smf5/index.php/,19882.0.html

So here how it goes.


Step 1) Create a Item(You can call it what ever you like) Make sure it goes as a Shield item. Make sure to give it stat bonus etc.

Step 2) Draw the item(or Pet Sprite)

Step 3) Allgin the Sprite in the PD sheet make sure it’s off the Proper way to Pd the item. Make sure it looks as if it’s walking etc.

Step 4) Test it!

Well thats it. Again all rights to that dude.

Hope this works good luck.

What is a PD and could someone please help me through this, if you don’t mind, I don’t really care weather it only defends or not just need a base on it the rest I can figure out.

Lol - so you are basically saying you want a pet just for show? yes the PD item will take on the stats you apply to it, but it will move with you, cant be sent to an NPC…
it cant attack anything because … well its not a pet.

The code you need to add a pet system to source is already there, just duplicate the NPC packets and add some tweaks, its not all that difficult.

i cant think of a more boring way to apply pets than a paperdoll item…

How can I tweak the npcs, I’m no scripter or coder and I was aware it couldn’t do anything just wanted it anyway but didn’t know what to do.

wats pd? :renzo:

pd = Paperdoll.

Never thought of doing a pet system this way, excellent work! 😃

Thought I’d say this.

This system works great for Pokémon.

personaly for pets an unmaned characters i say make an AI editor for eclipse this way you can add stuff and slowly make the editor better XD

This is genius idea! Big cookie for author!

what program are u using to draw the item?

@shengbeng:

what program are u using to draw the item?

Paint. Was that a serious question?

Paint. Was that a serious question?

no,just asking…

i made one ballon to be PET ::P

A little addition to this would be adding a new spell that changes depending on which pet you have “equipped”, I have been playing around with this idea for a few days but I can’t think of how to do it yet.
Just food for thought.

The idea of copy NPCAi wont work, thats just a silly way of doing it.  A pet should be have a completly different AI and should be processed in the same loop as the NPC as it is an NPC. My system also has an obedience. If i dont always treat him good he wont obey me has 25 different levels of obedience.

EO has Npc vs Npc so why not use that as a base? Simple you already basically have a pet. If the Npc Type is a pet then have it find the master(player index) who ever the play is targeting have the Npc attack it obiously checking the obedience algorithm.

There is nothing wrong with this method. It doesn’t allow as much as the method you are describing, but it is good enough for a simple pet system with a small amount of customization. Take your negative shit elsewhere.

You’re being ignorant. He’s trying to help, that was entirely constructive. Saying, “yeah that’s better but I like mine’s better,” is an entirely wrong process in itself. When people try to help by expressing their opinions, you at least express thanks.

And also, if you read up, you did the same thing to the topic owner. You said that your idea was better.

@Soul:

You said that your idea was better.

How is stating that I have failed to add a little feature calling my “idea” better. No.

@iSkweek:

How is stating that I have failed to add a little feature calling my “idea” better. No.

@iSkweek:

A little addition to this would be adding a new spell that changes depending on which pet you have “equipped”, I have been playing around with this idea for a few days but I can’t think of how to do it yet.
Just food for thought.

@MarkMorris:

The idea of copy NPCAi wont work, thats just a silly way of doing it.  A pet should be have a completly different AI and should be processed in the same loop as the NPC as it is an NPC. My system also has an obedience. If I dont always treat him good he wont obey me has 25 different levels of obedience.

EO has Npc vs Npc so why not use that as a base? Simple you already basically have a pet. If the Npc Type is a pet then have it find the master(player index) who ever the play is targeting have the Npc attack it obiously checking the obedience algorithm.

You’ve clearly implied that your idea is better. Stop trying to contradict a part of my argument while completely ignoring the rest. You were suggesting the idea. He was suggesting the idea. It’s the same thing. You wanted the feature added. He said the feature would be a good addition. There’s a multitude of similarities in each of your posts, both directly correlating to the same basic idea: you want a feature.

Not to mention, you’re all ignoring the origin/period of this post. 2007, that’s before Eclipse Origins. This was before people coded everything, and most of our solutions were hotfixes.

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