Some of you may have seen the Saving Xena trailer before, some of you may have heard of it before and some of you may have no clue as to what it is. Well, I am here to elighten you: Saving Xena is a 2-Dimensional puzzle/adventure game with a relatively challenging, yet casual, atmosphere. Saving Xena is currently only developed for Facebook but will be released for iOS and Android shortly after the official Facebook release.
Saving Xena starts in a lovely, lively forest - as most fairy tales do - with two twin rabbit brothers; Gaston and Jack, both being bunnies. From a very young age Gaston has been best friends with a female bunny who goes by the name of Xena. As they grow up, a love develops between the two through their teens and young adulthood, but Jack doesn’t approve of this at all. On a sunny afternoon, outside the cottage in the forest, Gaston goes down on one knee and pops the question to Xena. Without a doubt Xena replies with a yes and the two fall into each others’ arms; Both madly in love with each other. A cloud of smoke appears and Jack, who left home to become an evil wizard, appears with a wand in his hand. Suddenly Jack grabs Xena and in a second puff of smoke they both disappear! Your job as Gaston is to make your way to Jack’s evil castle and save the beautiful Xena from his wretched paws.
Will Gaston be in time to save Xena? Will he make it past Jack’s booby traps alive? Only time will tell as his adventure lies before you…
! Loading Screen:
! Rewards Dialog:
! Main Menu:
! Chapters Menu:
! Test Level:
! Gifts Dialog:
! Shop Dialog 1:
! Shop Dialog 2:
! The wonderful, very talented people that made this project possible, are as follows:
! Marco-Hans van der Willik:
! Executive Producer. He is the MD of Bright Mind Studios and is in charge of all business and financial aspects but is also very involved in the development of the game.
! Dewald de Jager (Myself):
! Producer. I manage the team, do testing, make the levels (Though we have had a bit of help from some nice supporters with this as well) and prett much hop in to help wherever I can whether it’s to do with programming or graphics.
! Dario Seidl:
! Lead Developer. Does the front-end, back-end and the interaction between them. Currently a university student in Austria.
! Greg Bartlett:
! Lead Graphics. In charge of game art but has also done a lot of the UI, probably most of it. Full time freelancer that goes under the name of Zeedox. Very well known on NewGrounds.
! Vincent Ho:
! Concept art and illustrations. All the nice pictures of the bunnies were done by this talented illustrator.
! Mariusz Jasionowicz:
! Music producer. Still can’t get his nice melodies out of my head
! Various Freelancers:
! We have many freelancers that helped with the project, including writers, animators and some more graphics artists. The full list of credits can be found in-game as I have only listed what I consider to be employees above.
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