So I’m trying to create a dungeon for my game. I had an idea of the players in the party trying to get 3 keys in order to open a door to the next part of the dungeon. When one player (with all 3 keys) would interact with an event, it would open up access to the next area.
The problem is, I can’t figure out how I would go about doing this. I saw a similar question come up before, and people were saying try changing it to a self-switch event. However self-switch is still per-player. It doesn’t change on the other players’ screens until they interact with it (meaning in my case, if players were to do this each player would need 3 keys in order to activate the event each time to open the door).
Am I missing something? I was really hoping I could get something like this to work, so I could have other puzzles and such using similar techniques.
In general I think there need to be more party-based event commands in EO4. Stuff like “# of players in party” and “is party leader” checks, “Warp party”, and other stuff like that.
Would be nice if EO4 were open source so I could attempt this stuff myself, but…
…well, you know. >_<