I tried to edit some server-side code to make the following happen:
1) When the recipe is used it will take the recipe item. (example: ItemA is the recipe and ItemB is the ingredient. When ItemA is double clicked both ItemA and ItemB are taken from the player and replaced with the result)
- Only require 1 item for the recipe to work.
I looked into the code to make it so only 1 item would be required but whenever I commented out the ‘Item2’ sections the recipe wouldn’t take any items from the inventory, allowing the recipe to be used over and over again.
Can anyone help?