Just gonna go ahead and get this thread going.
Please keep in mind, The World of Akria is generally a Roleplay-heavy game, and was designed with RP in mind.
The World of Akria is a small project I’ve been working on for a while, and is something I’m passionate about. Really just a hobby project, although I’ve already been receiving funding for it. So there’s that. It’s being designed by my team, Triad Entertainment, which currently only consists of me and one other person.
I don’t have any screenshots available to show, but there are a few old ones on the team’s Facebook page (check my sig).
The game’s in Early Alpha. As such, there’s really not much of anything worth showing. However, that hasn’t stopped my playerbase from enjoying the game on a daily basis.
It’s a 2D open-world fantasy MMORPG, and it has a player-based economy.
What this means, is that every single item in the game has real-world value. Just crafted a powerful Voidium Sword? Feel free to sell it to another player for actual money, or the game’s currency (Gold).
Even the currency has real-world value. It’s not naturally obtainable in the game (from NPCs, quests, etc) but is instead funded by the players. There’s a limited amount in circulation. Players can purchase Gold from my website (and it’ll usually arrive in their account within 12 hours. They can then use those coins to trade with other players. Alternatively, a player can save up their coins in-game, and then sell them back to me and make a bit of real-world profit.
As certain in-game regions are released, they’ll be marketed off to other players. (one player in particular has already purchased a region, and I’m designing it to his heart’s content). These players can then do whatever they want within their region: it’s theirs - they own it, they rule it, they’re the kings/queens of their region.
Essentially, as the game is developed, the players that are in-game during development are helping to shape and mold the game itself. Player-A wanted a region designed in a certain manner? Done. Player-B wants an unusual culture to be woven into the game’s lore? Done.
This game is shaped by the players. The story is written by the players. The lore is created by the players.
If you’re interested, have any questions, etc, let me know. I’ll try to keep this thread updated frequently.
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