Hey there, Eclipse.
So, I was looking to get more feedback on this key gameplay style that we’re unsure about for Eclipse Online Odyssey: Crafting.
As of now, Crafting is used rarely for recipes that later mobs drop. Since we want this game to feel like a sandbox where the player can do as they like, we were debating on making crafting more prominent early game and on.
What say you, Eclipse community, to this?
Crafting, as it is set up at the moment, relies on the player using and upgrading scaling tiers of tools to harvest materials throughout the game world, refining them using a smelter, loom, or your bare hands, and then using a recipe to use those refined materials to craft weapons, armor, or utility items. This mechanic is extended by making very rare recipe drops on hard to find/kill mobs.
At the moment, most craftable items, besides the rare recipe drops, can be simply bought with gold. We were debating removing these items (or at least most of them) from gold shops and making them strictly craftable. What say you?
Should we make crafting more prominent throughout the game?
If you have any other opinions on this matter, be sure to post them below. We are very interested in bringing the player what they would like, but even more interested in creating a fun and balanced experience for all involved.