Final Saga is a partially graphical, text-based MUD (Multi-User Dungeon). It is inspired by old online text adventure games that used Telnet as a client. There are still many of these types of games available, and since 2009 I have been developing this game on and off.
You wouldn’t believe it if I told you, but this game is based off of Mirage Source (Which is what Eclipse was originally based off). Obviously there has been some very heavy modifications, and unfortunately I do not have old screenshots to show where it started and where it has become. There is a surprising amount of the source code which has been unchanged or slightly modified to fit with the games new style, the main things being the removal of the 2D engine, and a room system replacing the map system. Some Eclipse source code has also been used in some parts of the source, but nothing completely major, as most of the upgrades are completely original coding.
You definitely wouldn’t be able to tell it was Mirage Source by looking at it, but any old school veterans like myself would be able to pick up traces of the old source by playing a little.
This is the room editor. Obviously this had to be completely written from scratch as the map editor was no longer needed.
This is the shop editor, may start looking familiar to some of you.
The latest change has been the graphical inventory. Before that it was still using the original Mirage Source inventory system but with some help from Eclipse Origins source code, i’ve been able to upgrade it.