Seem to be having an issue. After I log in, I just get a white screen. I can type into global chat and it appears in the server log which is real strange.
Literally no one can help you unless you specify what version of eclipse you are using.
Thank you, now that you have said that, your issue is with a line of code inside the engine on the client that does this flashing type thing, it checks GetTickCount, however since the value is within the negatives, it doesn’t remove the white texture being applied.
If FlashTimer > GetTickCount Then RenderTexture Tex_White, 0, 0, 0, 0, frmMain.ScaleWidth, frmMain.ScaleHeight, 32, 32, -1
It would be this line here under sub Render_Graphics, i really haven’t figured out why it’s there so i usually just comment it out
That worked, thanks. It’s odd because I didn’t change anything, I loaded up the source after about a week of not doing anything to it and had this problem. Is it not something to do with weather? I’ll have to check to make sure.
Ok I’m now experiencing another problem. I can’t move, the game time is frozen, health/mana etc aren’t regenerating.
it’s because of GetTickCount
GetTickCount tends to “rollback”, meaning it goes to the max negative value of a Long. This essentially means that all values of tmr vars are still positive so when it checks to see if GetTickCount is higher, when in reality it’s below 0. i’ve posted a fix to this, somewhere on the forums for this
the flash timer might be for the weather, probably for like lightning and such.
GetTickCount is changing, but remember, it’s in the negative values. TickCount basically just does a val = val + 1
Atm it would be in the negatives, so it’s still counting up but it’s going “down” if you can understand that(-999, -998, -997, etc.)
I know this is an old topic but i’d just like to post something that would fix this even easier lol. instead of doing a host-based timer, you can do a hardcoded timer that your code handles instead of the system itself. simply just do a val = val + 1 every tick then check the value, after a certain value, reset the val and reset every other variable that used it previously. i haven’t tested how efficient this is however so you could expect some drop in performance. if any of you want me to test it out, i can do a quick mock up to show if there’s any drop in performance!
i’ve tested this and it does work, however there is a lot of things that would need to be changed in order to get everything to work properly.
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