Before anything, sorry for my bad english :(
My name is Lucas Tardivo, nicknamed boasfesta :P
Im here to announce my new system, i think no one did nothing similar before and i think will be very useful aswell, so i develop a automapper system on server that make a lot of maps on your game and connect its teleports, finishing with a big and beautiful island!
The system doesnt make a game at all, cause if he dids we doesnt need more game developers anymore hahaha. It just make a lot of beautiful maps, gaining a lot of time, just leaving for the developers some details, cities, bridges and caves(for now, maybe in a future update… hahaha).
The system intention is to make islands in a really small time, so developers can go in game and check if the result is on a perfect format for their game. In my last test, a Core i5 8gb ram notebook make 100 maps (100x100 each) in 140secs.
All graphic resources are configurable easily inside code
Features (Click on features names to see an example image):
Island model maker
- It makes a rectangle island with configurable size (4x4 maps, 5x5 maps, etc…) also map size (50x50 tiles, 80x80 tiles…). The system automatically makes coasts/beachs, and inside the island it makes exclusive features like mountains, paths and rivers. The beachs size in coasts its configurable too.
Map small details (Flowers, rocks…)
- Easily configurable
- Autotile it and place in every map.
- It starts on center map so odd total maps works better, the paths goes along the island having 75% chance of changing direction after every map, it stops when find a coast or beach.
- A random number of rivers is set and then they are placed on a random inside map (not coast map), when the river born it have a fixed size along the all river and 5% chance to change direction every step (the river never goes up, just left, down and right).
- Mountains doesnt have autotiles, so i make a simulation on server. Every inside map have a random number of mountains depends on its grass count, the mountains are placed just on grass (avoiding rivers and paths) and have a random size. After set a mountain place the system start to map it like a autotile.
- Easily configurable and it is placed on whole grass island, including mountains but avoiding paths and rivers.
The system automatically insert:
- Blocks on rivers, mountains and similars
- Teleports between maps
- The system doesnt include any graphic resource
- The system have 99% precision, but it doesnt discard human interaction to fix some things and make your maps get better and better (Remember, the system its just a machine, it doesnt thinks, it just do!)
- For add this system, your engine must be a DX8 Engine made on VB6, that support autotile system, such as Skywire and similars. The system was developed on a Skywire engine v5 and works perfect on every version.
If you want to see more, ->Click to check my album on imgur
The system price is for 50$, that includes its module and configuration form. If you want to adquire it, contact me via Skype: **lutardivo **or PM me ;)
Thank guys! See ya.