I am finishing Vaughan Hilts game engine he worked in 2012-2013 for Silverdale HD and Blasters Online, at the time I was not a very good programmer. Now that I have spent several years in C# and C++, I understand most programming principles and how to make game engines to an extent from my experience of working on Nin Online. My goal is to replace Eclipse Origins with a true successor that is actually a giant step forward vs a small one.
You may contribute code to this repository, the license it uses is based on the same license that Inspire uses. Simply do a pull request or submit an issue on GitHub.
There’re many more improvements I am going to make to the code that is not yet available. These will happen over the next 6 months. This project is aimed to eventually be the game engine Nin Online is ported to.