Arcane Engine

Introduction
I am finishing Vaughan Hilts game engine he worked in 2012-2013 for Silverdale HD and Blasters Online, at the time I was not a very good programmer. Now  that I have spent several years in C# and C++, I understand most programming principles and how  to make game engines to an extent from my experience of working on Nin Online. My goal is to replace Eclipse Origins with a true successor that is actually a giant step forward vs a small one.

You may contribute code to this repository, the license it uses is based on the same license that Inspire uses. Simply do a pull request or submit an issue on GitHub.

Getting Started
Setup
Roadmap

There’re many more improvements I am going to make to the code that is not yet available. These will happen over the next 6 months. This project is aimed to eventually be the game engine Nin Online is ported to.

Hope you have Vaughan’s permission.

Nice work Seth! Don’t let the haters get to you. Especially people like Sky. We all know how you kept Eclipse alive for all this time with EW and Sky tried to profit by selling premium versions of Skywyre, which is just a modified EW

@‘SkywardRiver’:

Hope you have Vaughan’s permission.

It uses a MIT license, and I already have asked years ago. The engine is open-source anyway.

Engine broke.


Engine broke…


Engine broke……

@‘Abyss’:

Nice work Seth! Don’t let the haters get to you. Especially people like Sky. We all know how you kept Eclipse alive for all this time with EW and Sky tried to profit by selling premium versions of Skywyre, which is just a modified EW

Exfuckingscuse me?!

EW is fucking cancer in a zip file.

Seth help it won’t run


Seth how do I use broken engine?


@‘Helladen’:

Introduction

I am finishing Vaughan Hilts game engine he worked in 2012-2013 for Silverdale HD and Blasters Online, at the time I was not a very good programmer. Now  that I have spent several years in C# and C++, I understand most programming principles and how  to make game engines to an extent from my experience of working on Nin Online. My goal is to replace Eclipse Origins with a true successor that is actually a giant step forward vs a small one.
https://github.com/HitsparkInteractive/Arcane-Engine

You may contribute code to this repository, the license it uses is based on the same license that Inspire uses. Simply do a pull request or submit an issue on GitHub.

Setup
You need to have MySQL installed, the database may not be fully functional. It will require some tinkering to understand the code and get it up and running, but it isn’t that hard. If you have any questions feel free to ask. I will be writing tutorials when the engine is more mature.

Roadmap
https://github.com/HitsparkInteractive/Arcane-Engine/wiki/Roadmap

There’re many more improvements I am going to make to the code that is not yet available. These will happen over the next 6 months. This project is aimed to eventually be the game engine Nin Online is ported to.

Seth help

Comment.

Any chance you can make a compiled version and a guide to setup mysql for lazy people like me?

@‘PhenomenalDev’:

Any chance you can make a compiled version and a guide to setup mysql for lazy people like me?

It is still a work in progress.

Oh ok :3

Great job! If you set up an issue tracker, or at least give some form of indication of what needs to be worked on, I’ll try to help out too.

@zynato, we use GitHub issues and a Roadmap page to track what needs to be done. You basically make a branch and then do a pull request. We’re working similar to the Linux kernel in development.

I am continuing back on active development, updated main topic.

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