The Void

The Void is a MMORPG designed in Unity. I have currently used the existing worlds from my old project Division Of Life and improved them and combined them into one World rather than split between 4. You start off in a small settlement in a remote area in Gilramore and start your journey to becoming a true hero. The Void brings you a large world full of spectacular detail and content.

Slowly working on adding newer improved systems. Here is what currently exists in The Void:

Features:

- Stat Points - Just like Eclipse There will be a complete set of Stat’s that effect your characters abilities.
- Trade System - Trading player to player for a secure way of exchanging goods.
- Quests - A true quest system with repeatable and branches.
_- Zoom - able Mini-map
- True AI - Monsters have aggro ranges and will chase for some distance and return to original position
- Teleportation - Quick ways to travel about
_ - Server Side  - All Logic is server sided this time

- Cross Platform - Can play on Any OS including Mobile!
- WASD - Movement that was missing in my previous Unity games
- PvP - Murder system
- Buffs - Buff before a fight
- Dungeons - Hidden in secluded areas are teleportation portals that allow you to access Dungeon content
- Day / Night - Including sun and moon + phases
- Trading - Pretty much like every other game
- Spells + AoE - Awesome spells and effects to slay monsters

Classes:

- Warrior - Using melee and strength to overcome.
- Mage - Magic based damage with spells to smash opponents.
- Archer - Uses bow and arrows to attack from a distance.

Screen Shots:
(These are from Unity’s Scene view and do no show much detail as real camera)

I currently have  4000x4000 of flat land based out. That’s just the ground work as I have to add camps, monsters, NPC’s, towns and other general stuff to the in-game world.

Wish I had the resources to make a 3d mmo, dont have the programming knowledge yet. Glad you didnt scrap this completely.

Thanks @Jumbofile I’m glad I was able to salvage the in-game terrain data for this project as I really enjoyed my previous worlds and it took me months of editing to get right. The only thing you need is money to be honest as most of a game can be purchased. Although I bought everything graphics wise and a few systems to help with the networking and security the actual engine it self is mine. It’s like Eclipse you use other peoples graphics but code your self (I did anyway xD) :p.

Game looks alright, mapping needs some touching up though. It is a good start.

I agree the maps look horrendous from the Unity scene view. They look blocky, pointy and blank. In the game though there is grass, detail, here’s an example

Scene View:

In-game:

It’s about 80% done, some terrain smoothing and a few grass/bush replacements and the terrain is done

I mean, it’s not a professional game so it really does look good. Usually mountain peaks aren’t so spikey, but smoothing should fix that. (I will always critique maps)

Aye I agree, I also dislike the stretching of the textures so that’s why I went and bought a couple of Mountain assets to replace my stretched ground “hills”. Still in the process of replacing the free/old stuff into better quality work. The picture below shows the mountain packages I bought and also the blue crappy skybox behind will not exist in the game, It’s just a standard skybox until my day/night dome is added.

Yea, looks great. Might wanna change up the skybox also AA can help with those rough edges (the ones that can’t be fixed via editing).

There is AA on the actual game camera, AA doesn’t work with Scene View 😛 . I already mentioned the Skybox :p. Good to see you here GG 🙂

Ah okay, my bad! One thing I just noticed was that the texture are way too saturated, take a look into Color Correction it may help.

I’m guessing it’s the D-Light you’re talking about? It’s really bright to help me see gaps in the stitching of the terrains. The day/night Skybox will solve that, if that’s what you’re talking about :).

Really like how this looks. Excited to see more screenshots in the future. 🙂

needs some shaders yo, shaders add so much to the game 😄

nah in all reality, it looks really cool! can’t wait to try it out(if you plan to release it i mean)

When it’s populated with creatures it might look better from the aerial view point. Maybe add some birds in the sky or flying creatures like wasps and such . Also you have that small area which is snowy and the rest of it isn’t ,it just looks a bit odd.

Hi James,

The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I’m heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I’m slowly working on the actual coding part as the world editing is taking up most of my time.

Thanks for your input!

B

3d game worlds always look horrid when extremely zoomed out, just look at WoW for example.

@‘BeNjO’:

Hi James,

The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I’m heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I’m slowly working on the actual coding part as the world editing is taking up most of my time.

Thanks for your input!

B

Sounds good

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