Eclipse Origins: Tutorial | Part 1: Choosing an Engine!

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Eclipse Origins is an open source engine which can be used to easily create an MMORPG. No coding is necessary, however, to add unique features to your game, you must know VB6. If you don’t know vb6, then you can download a custom engine pre-loaded with features. It is highly recommended to find an engine that is being actively supported and developed; not all engines on the site are developed and/or supported anymore.

Download the Engine, uncompress it, install the Runtimes, and make your game.

You can see the supported engines by going to the Downloads Page. You will also find the Runtimes file by clicking Step 2.

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If the links on the download page aren’t working, try using the ones in Mohenjo Daro’s signature.

Actively Developed and Supported Engines:
Eclipse Renewal - This is the updater file for the engine
Andur Engine - This is the updater file for the engine
Atlas (C# MMORPG maker) (Coming soon)

Discontinued and Non-Supported Engines:
Dx8 Engines: Final Frontier, Dragon Eclipse 2.0, Eclipse Worlds, Eclipse Origins 3.0
Dx7 Engines: SEB Engine (EBO), EVB, Eclipse Renewal 1.6, Eclipse Origins 2.3, Eclipse Origins 2.0

Once you chosen your engine, download and install the runtimes. You can also download and install Visual Basic 6 (there is no download for it on this site, you will have to find it on your own. It is also not supported by Microsoft and Visual Studios will NOT work instead).

And you’re finished! Continue to part 2 to set up your game!

Tutorial Index

Part 2: Setting up the engine

Im getting a “virus” message from Avira in “server” file. What can I do? Thanks

Your antivirus thinks it’s a virus but it’s actually safe. Just add an exception on your AV and it should work

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