Can someone help me understand how the ingame hp bar mp bar exp bar n hotkey bar and buttons and everything can be moved the positions.
[REQUEST FOR TUT] GUI
try these, you can modify the GUI x,y on these sub and can also other gfx stuff like player frames, hotbar position etc
@mohenjo-daro ER 1.8
Install vb6 (you can’t use visual studios) and go to “Public Sub GuiLocation()”
All the locations are in that sub.
@solidlink need abit more detail thanks
@mohenjo-daro can u give me an example of how to move the GUI
If you want to move the bars (hp, exp, mp, gold, etc.) then you go to GUILocation() and change these 2 lines
'Stats GUI(GUI_STATS).X = 0 GUI(GUI_STATS).Y = 0
Those will change the bar area position.
That’s an easy to understand part of the code. A more complicated part is
' Shop GUI(GUI_SHOP).X = (frmMain.ScaleWidth - GUI(GUI_SHOP).Width) * 0.5 GUI(GUI_SHOP).Y = (frmMain.ScaleHeight - GUI(GUI_SHOP).Height) * 0.5
This code will place the shop menu in the center of the screen. It gets the form size and the menu and centers them ( X/2 - Y/2 = c[X - Y] / 2 which will center)
' Options GUI(GUI_OPTIONS).X = frmMain.ScaleWidth - 232 GUI(GUI_OPTIONS).Y = frmMain.ScaleHeight - GUI(GUI_OPTIONS).Height - (frmMain.ScaleHeight - BTN(1).Y + btnOffset)
This code will make sure the option menu is always in the lower right corner of the screen. 232 is the option menu width and offset from the side of the screen.
BTN(1).Y is in that code to keep your menus above your buttons so that you don’t have a menu blocking you from clicking a button). The offset is to keep the menus slightly above your buttons.
Thanks to deminizer for asking me to explain these to him in chat, showed me I should explain them instead of saying where to look
To change the button locations
' Loop through the locations For i = btnCount To 1 Step -1 ' Rows are done in order, columns are reversed: enum order is right to left and top to bottom If i = btnCount Then BTN(btnEnabled(i)).X = frmMain.ScaleWidth - BTN(btnEnabled(i)).Width - btnOffset Else If btnCount - i <= (btnCount / rows) * (tempRows + 1) Then BTN(btnEnabled(i)).X = BTN(btnEnabled(i + 1)).X - BTN(btnEnabled(i)).Width - btnOffset Else BTN(btnEnabled(i)).X = frmMain.ScaleWidth - BTN(btnEnabled(i)).Width - btnOffset tempRows = tempRows + 1 End If End If BTN(btnEnabled(i)).Y = frmMain.ScaleHeight - BTN(btnEnabled(i)).Height - btnOffset - ((tempRows) * (BTN(btnEnabled(i)).Height + btnOffset)) Next
This sub is in GUILoction as well. This will align the buttons to the lower right corner. The button sizes can be changed, but I suggest making them all similar heights (they use the current button height when placing the rows/assigning heights).