Tried that, but it’s not that simple. When it comes to auto-tiles it uses a series of different numbers to find parts of that tile. When you add 48x48 tiles you’re adding 16 pixels to each tile. With that said, when it comes to the code looking at say, 16 pixels, you know that’s half of 32, therefore you would change it to 24, as that is half of 48.
I did manage to get 48x48 working. I could place tiles, and the movement was fine. But then you have to look at things like directional blocks, cursor movement, targetting, attributes etc. etc.
There’s a lot more values to change to get it working than just 32, and that’s why I’ve decided not to bother.
The RMMV tiles are essentially just large, and updated versions of RMVX. I’ve reduced the size in photoshop and so far they still seem to hold a decent quality. However, I would have preferred 48x48 since I haven’t seen any Eclipse games with those tiles yet.
RMMV is a great choice of graphics to use because it has all the paperdoll graphics there for you. So anybody wanting character customisation with hairs, clothes etc. this is a great collection to use. Obviously, unless you’re converting to 48x48, you’ll have to go through each and every graphic and reduce the size.