Okay, so before anyone asks i won’t be changing engine.
Kryce is developed in EE (heavily ripped up and modded). Now it would be very interesting and benefitial to change from DX7 to DX8.
However, i have ABSOLUTELY NO IDEA how DX8 works, and it is one hell of a job. I mean it’s not just ripping the initial subs from EO/EN, it’s then getting EVERYTHING to work on the game screen alongside then changing every editor to work correctly. Plus from what i understand it also means converting my tilesets so they’re only 512 px high, and then re-mapping the entire game world to suit this new tile format.
I’d happily keep my tiles as a .bmp, realistically i only want dx8 for fog, quite literally the only reason i want it.
Can anyone shed some light on somewhere i can get a grip of how DX8 actually works inside vb6 for a 2D engine? (or if somebody would happily be paid to convert for me I may consider this, although i would expect the job to be done properly and completely by a trusted member of the community.)