PlayerRealms is a compiled engine focused towards non-programmers. It will include several tools for making changes to the game to ensure it is flexible and has the ability to be completely custom.
Before I touched on Visual Basic 6, I tried several game editing engines and while they were good, they all lacked that one common thing, and that was the ability to create your own custom interface, to set your game apart from the others.
The PlayerRealms database will use MySQL, which will allow players to display stats on their websites, and also adds the support for web-based login and character creation, user control panel, admin control panel and much more.
At this current time I haven’t decided on which engine I want to use, but I’m leaning towards my edited version of Skywyre v10 due it’s already amazing features, and I have already implemented 48x48 tiles which means higher quality and more detailed graphics.
I’m looking forward to expanding on the engine and providing a suitable and feature-rich engine for those without the skills of programming.